Originally Submitted to FurAffinity.net on May 27th, 2008 05:48 AM. Before it was transferred to Inkbunny it had 5679 views and 336 favorites.
That's the last time I underestimate how hard it is to make a sprite... seesh.
Right- on with the story. As you probably know, this Pixel ID thing's been around for about as long as Street Fighter's had the suffix "2", and I've always had 2D-fighter ideas for Gami, but seeing as how learning MUGEN is as safe as learning autoerotic asphyxiation, I settled on just making this...
If I ever did make him into a working fighting game sprite, he's probably fight like Sol Badguy from Guilty Gear
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BOSS CHARACTER: Gami Cross
Strong Attack: TitanBlade (seen in the Gami of the Dead image) Weak Attack: Varies between using the pen and kicks
-(Sol Move name) - Description of changed move -(Volcanic / Grand)Viper: Gami dashes across the room, Aphrodite's arm mirroring his own, which is thrown back in an exaggerated throw. The impact and rising follows like a dragonpunch with Aphrodite's arm leading. The ending has Gami flipping and hitting the opponent with his tail (rather than a heelkick like Sol uses) -RiotStomp: (Gami does a backflip to the edge of the screen, then launches forward, connecting with a vicious mid-air roundhouse kick) -GunFlame: Pen forms into Samus' Arm cannon for a short range shot -GunFake: Long range, but weaker version- Sol's fake was pointless. -BanditRevolver: Same, but with his tail instead of heel -WildThrow: Aphrodite slings em like a ragdoll Special: -FlameSeal: (the pen opens into the Vector Cannon from Zone of the Enders 2. Bigbadda-boom.) Finishing Move: -Control-X (Gami shoots out a mouse pointer- if it connects, the opponent is dragged to the middle of the screen onto a Photoshop checkered space, Gami pulls down a menu... Edit > Cut. "DE-STROYED!"