So I've been working more on some ideas for the video game, as I draw Flo and friend Maury trying out some inventory items. The inventory should be pretty small in the game, maybe only 4 spaces, plus the player character's key weapon/item. This will mean that you have to think smart and stay light on your feet. You'll have to choose when to optimize; maybe combine healing items, like the baby powder and medicine and bandages to make a full-restore healing kit, to heal and even improve stats. Reloading bullets manually is slow, but maybe sticking them in a quick auto reloader clip will save you precious seconds during a fight.
As for the image, Flo didn't want to waste a diaper, but he was carrying too many weapons and healing items, and had to come back for the baby powder, to aid his very stinky diaper condition. The DiapNites will help with sogginess protection, but not be so good with messy defense. Perhaps they could function as an additional layer of padding?
Neat idea with different items and a small inventory. The used diaper should offer different status effects like soggy makes you slower and messy decreases the accuracy of you and your party cause of the smell. Plus he'd have to carry 2 diapers in his inventory if he wanted to change the entire party
Neat idea with different items and a small inventory. The used diaper should offer different status
Thanks for the feedback ^^ I'm thinking the messy diaper will decrease speed a bit, or increase the number of enemies or something. The baby powder can mask the scent, and there will be few spare diapers in each level.
Thanks for the feedback ^^ I'm thinking the messy diaper will decrease speed a bit, or increase the