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Cyborg Mole-Person Couple Improved
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The main thing here is a screenshot of progress in my Game Maker: Studio 2 project with the only edit being putting my name in the corner. The other pages are graphics used in this updated 720p UI. Anyway I have been taking things that were drawn in on the background and setting up the code to draw them on the UI layer. Seems the grappling vine isn't actually grabbing the leaf shard it is reeling in.

Keywords
male 1,246,446, bat 38,345, forest 15,772, flower 6,389, safe for work 1,905, icons 1,740, leaves 1,641, fruit bat 1,178, screenshot 785, vine 674, fruitbat 341, game development 168, safeforwork 163, ui 110, timer 68
Details
Type: Picture/Pinup
Published: 6 years, 4 months ago
Rating: General

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TailBit
6 years, 4 months ago
Nice to see that you have taken this into a game engine, if you are not sure how to get the grappling to work (or other things for that sake) then I can always throw some code your way.

A lot of icons in the middle of the UI, are they all necessary?
BatOfTheLeaves
6 years, 4 months ago
Oh I have been working on it in Game Maker for years. And yeah, the segment with the three boxes and seven leaves isn't really being used. I guess part of me wants to retain having a bottom panel dedicated to UI, probably as a holdover from the rest of the areas that use a 3DS sized window as I hoped to one day have it on that.
TailBit
6 years, 4 months ago
The boxes and leaves part of the UI looks pretty clean though, I was more referring to the area with the surrounded note clef..

So this controls like a scrolling shooter, or can you land and explore on foot too, unless the walking sprites were more for cutscenes?
BatOfTheLeaves
6 years, 4 months ago
The echolocation calls are pitched to different notes, and that is the indicator for what note is selected. Most of that pane is based on the UI from back when it was 3DS sized.
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