Edie - PL 10
Strength 5, Stamina -, Agility 0, Dexterity 2, Fighting 5, Intellect 4, Awareness 1, Presence 1
Advantages: Eidetic Memory, Fearless, Interpose, Well-informed
Skills: Expertise: Structural Engineering 6 (+10), Perception 5 (+6), Persuasion 5 (+6), Technology 6 (+10), Treatment 6 (+10)
Powers
Armour: Protection 12 (+12 Toughness; Impervious [4 ranks only])
Enhanced Senses: Senses 8 (Accurate: Hearing, Direction Sense, Distance Sense, Radio, Radius: Vision, Time Sense, Ultra-hearing; Quirk: Cannot Use Radius Vision While Being Worn)
Robotic Body: Immunity 46 (Aging, Common Descriptor: Mental, Fortitude Effects, Sensory Affliction Effects)
Life Support System: Immunity 10 (Life Support; Limited: To Wearer)
Room For Wearer: Feature 1
Talons: Strength-based Damage 1 (DC 21; Dangerous)
Water Blast: Line Area Damage 5 (water, DC 20; Line Area: 5 feet wide by 30 feet long, DC 15; Source: Water in The Tank)
Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
Offense
Initiative +0
Grab, +5 (DC Spec 15)
Talons: Strength-based Damage 1, +5 (DC 21)
Throw, +2 (DC 20)
Unarmed, +5 (DC 20)
Water Blast: Line Area Damage 5 (DC 20)
Complications
Motivation: Doing Good: Edie was built as a rescue unit, to go into areas too dangerous for most people and get them back out of there.
Naive: Her empathy software still has a few bugs in it. (Basically, the GM can make Edie autofail an Insight check.)
Languages: English
Defense: Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will 9
Power Points: Abilities 26 + Powers 87 + Advantages 4 + Skills 14 (28 ranks) + Defenses 19 = 150