Isn't the basic attacks set to "focused" so one can select a target, it seems that it is set to "first target", which makes the last battle pretty hard unless you AOE them down.
The equipping part left me confused at one point, as the character seemed to equip 2 of the same item, which was a bit strange. I guess armor was left out to simplify things?
Quite a fun engine you used, the lighter made the mage pretty underwhelming. Took a bit of grinding, not sure if those nuts stack their buff, if so then they are pretty OP :3
Isn't the basic attacks set to "focused" so one can select a target, it seems that it is set to "fir
Yes, melee weapons always attack not the first target, but whoever is closest - the logic is that you can't run through one guy to stab into another. The bow and gun (equipped by the recruitable Ketchup) can be used to target any single enemy you want at a given time, as do single-target attack spells. The boomerang is a spread attack.
A lot of characters just have a certain weapon always on them, which is one that they can equip. For Rice it's the needle, for Ketchup it's a gun, for Jude and Dr. Mouse it's a twig wand, for Nathan it's a LEGO sword, for Bob it's a shillelagh, etc. I was originally planning on making armor for every character to have on every equip slot, but I had to cut them out mostly because of the time constraints of the contest I was making the game for, which has the effect of simplifying things a lot. I boosted all the heroes' stats based on what equipment I _would_ have had them wear if I didn't have to cut armor from the game.
The lighter can mostly replace Dr. Mouse's Blaz spell, but doesn't replace the Plag. The lighter also has a 34% chance of just doing nothing when you activate it while Blaz always works at the cost of 1 MP. Lighter also has a very tempting selling price of one dollar.
Nuts, weenies, goldfish, carrots, and cherries do all in fact stack in their effects. I often beat the final boss encounter at levels 2-3 by making use of them, and even intentionally taking the four lowest-tier heroes into the final fight I was able to win at level 4. I also released a slight balance patch yesterday in which I added three consumed-on-use save points so that you're not totally screwed if you get worn down by random enemies before meeting Chuck E. Jesus, boosted the accuracy bonus of eating carrots, dropped the cost of some of Nathan's spells a little, and shuffled some enemy and hero elemental weaknesses/resistances. The main complaints I got were the game being too hard rather than too easy (and while a random encounter fox easily giving a TPK was very much intended making people replay the intro time and time again if they get creamed before finding the one save point wasn't very user-friendly).