I know right? And when it's for the first time... You know, one of my initial encounters with a Guardian Stalker was while I was climbing a cliff, just like here - by then, I knew what it meant, but being on a cliff put me at a SERIOUS disadvantage, and I knew that one hit would kill me. So I did the only smart (but insane) thing - I let go of the cliff and fell, and lost almost all of my health in the fall - I say smart because trying to out-climb a Guardian's weaponry is both impossible and fatal... xD
I know right? And when it's for the first time... You know, one of my initial encounters with a Guar
That is why I choose to play with Soul Reaver. If someone dares to attack Raziel, or even manages to kill Him, He just quickly gathers some strength in the spirit realm, then comes back and takes revenge! I wanted to play BotW, but missed put on it so far. Lacking hardware... :/
That is why I choose to play with Soul Reaver. If someone dares to attack Raziel, or even manages to
The first game where music was somewhat relevant was Dune 2 : The building of a Dynasty. When everything was right it had calm music, then it changed suddenly, signaling me, that somewhere somewhat happened, then it went to a fast music, and the enemy revealed itself, then it went calm in the middle of the fight, signaling, that a Shai Hulud (giant sand-worm) has entered in my explored territory, and is closing in on us, then Adrenaline Rush.mp3 started to play, and I knew, that House Harkonnen Is on the attack again...Yeah music was non-essential, but it was sort of a second radar for me. Playing D2 without Adlib music setting is a sin! BotW seems awesome, but is waaaaay late in using institutional music...not wrong tho'!
The first game where music was somewhat relevant was Dune 2 : The building of a Dynasty. When everyt