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Norithics
Norithics' Scraps (100)

Art Journey - Shadowcaster

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Art Journey - Hip Pop Hooray
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Cel shading and soft shading are often used in place of one another, but to fully realize lighting, you have to use both depending on the relationship of the light source to the surfaces at play.

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Type: Picture/Pinup
Published: 1 month ago
Rating: General

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CjTheOtter
1 month ago
I never considered the blurryness when a shadow is further away, this might help me out later in future pictures, thank ya!
KlinKitty
1 month ago
Can't imagine why you specifically chose to demonstrate the shadows of 'large rounded objects'
ThaPig
1 month ago
Yeah, but unrealistic shadows look much better. Imagine Sin City with actual light and shadows... it would lose all its dramatism.
Norithics
1 month ago
You're arguing about the amount of shadow, I'm talking about the individual geometry of the shadow.
ThaPig
1 month ago
I'm not arguing.
Insomnicon
1 month ago
The key here is the light source and what it does when interacting with the surface. Does it penetrate and diffuse into the object? Does it reflect and create glare?

Drawing a bunch of geometrically identical spheres with different materials, like chrome or leather or skin, is a good exercise.

The trouble with shadows is if they're linear like this they make the object seem flat. If they're rounded and follow contours they look more three-dee-alistic, which is totally a word.
Norithics
1 month ago
That's a much more advanced lesson. If you try to bite into everything at once, you can't learn anything; I wanted to break down the bare essentials.
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