IF THE GAME CLAIMS IT WAS STOLEN, PLEASE HOVER OVER THE DOWNLOAD BUTTON AND TELL ME WHAT SERVER YOU'RE ON. [EXAMPLE: us.ib.metapix.net]
[CLICK TO SHOOT, WASD or ARROWS TO MOVE] Last update: -Max 50 slimes on screen -Spawners should move away from player if they spawn over them, or are touched before their first slime.
To do: -Nothing, this is just a test, why do I keep making changes? XD SO~ I found of this program, Stencyl, to make games with simple coding and simple ideas, like my simple mind works. I decided on monday to test it. For a quick test, it works.
So, just shoot slimes, get DNA, improve stuff on the "store", and kill more slimes. Simple, no?
It -should- record how much DNA you've gotten, if you close and come back later on. Lemme know if it works?
ALSO, would be thankful if someone tries downloading it and trying it directly in their PC? Just to check if that works too =P (you'll need a standalone flashplayer for that though...)
That's... weird. It should work by now, since it should have the right source... Could you hover your mouse over the download link, and tell me what yur browser says in the corner? Maybe IB has multiple servers for their stuff which would make sitelock harder @.@
That's... weird. It should work by now, since it should have the right source... Could you hover you
Nope, not a Chrome trouble. To make it simple, it seems like IB uses multiple servers to host the files... I only saw two and whitelisted them, but I didnt know of this multiple thing. You're in a different server and that's not whitelisted... Darn, now I need to find out how many servers there are and whitelist them all? @.@ friiiick.
thanks for your help! and good to knw it works by downloading it to the pc at least~
Nope, not a Chrome trouble. To make it simple, it seems like IB uses multiple servers to host the fi
I think that's how they handle serving content from regional caches; I get a link to wa.ib.metapix.net as well. It's probably safe to assume they all follow the same pattern, so you could restrict to *.ib.metapix.net...
I think that's how they handle serving content from regional caches; I get a link to wa.ib.metapix.n
oh ya know, 20 damage, .1 attack speed, .5 spawn speed and 43 spawners.....cant even take shot before loosing.....i need to stop trying to break games.
oh ya know, 20 damage, .1 attack speed, .5 spawn speed and 43 spawners.....cant even take shot befor
Oh, right, forgot to limit the spawners so they don't spawn on top of the player! Lemme see if I can fix that~ (also, you don't need more than 3 damage right now, thats how much the slimes have XD)
Oh, right, forgot to limit the spawners so they don't spawn on top of the player! Lemme see if I can
you really think me going to 3 damamge and then adding 17 more spawners would be any better? i break games....i have a law amongst my friends that dictates it will happen eventually, jsut matter when XD and i have worked with stencly before, somewhat...did write some code with it. also even with the limited number of spawners they can still spawn on player. at around 10 spawners they began being on top me. should more define zone where they cant ever exist, even more limitng them. number isn't enough. i'd saw the full square the player starts should be enough of a defined area for them to not be allowed to spawn in. and then maybe have that said zone turn itself off after i'd say 5 seconds. if player stays there after 5 seconds should help force them to move more (since honestly until add more spawners you don't move from that spot....no real point to unless it spawns near you.)
you really think me going to 3 damamge and then adding 17 more spawners would be any better? i break
Wouldn't work, the fact -you- don't move while playing it doesn' t ean others won't either. So, the spawners still appeared over you? and they didnt move away after that? Gonna need to check that, if they hit the player before their first slime they should move away, by the way i coded it...
Wouldn't work, the fact -you- don't move while playing it doesn' t ean others won't either. So, the
i did have in multiple cases have spawner start directly on me, some the tiems i could move out before slime spawned but that was also when the timer wasn't at it's fastest. also keep in mind it just takes one person who can recreate and issue on a near consistant bases (even involving RNG) to qualify looking into as it means it's a possibility. No matter how obscure it might seem at the time (like for example going to a cash shop during any point of the first three levels of a game enablingdebug mode and revealing hit boxes...which is an actual bug for an actual app i hav found on accident and could get another to recreate. )
i also did stuff extensively and with full intent to reveal/exploit/break things within the game itself which is of itself the essence of beta testing of any degree. the reason i suggest a zone for about 5 secodns is the fact that even if you move right off the bat (something still done by me as well) is it prevents the chance at all for one to spawn in that area at first, essentially removing the chance for a physically impossible run. Once that spawn rate is high enough should it have a spawner on top of you at start, you cant react fast enough to even move out of it.
i did have in multiple cases have spawner start directly on me, some the tiems i could move out befo