Video I made of a demo of A.I. work in progress for Geji in MUGEN. I'm loving the turn out so far. There's some polish work to do, but over all I'm pleased. Watching the mirror match dance here is so satisfying to me.
I'm making him super difficult and aggressive to start, then I'll be working on behavior variants and difficulty-responsive restraints on him.
Also, the stage is a long hallway to the right, which is why they find the wall on the left so often. It's for the single player stuff I'm workin on.
Music is kinda finished. I plan to work on it a bit more before I call the song done.
Also, yeah, that's Flex Tape samples from JonTron used as a combo damage reaction. I have it in as a placeholder, but I might refine it and keep it in some versions for giggles. It's currently reacting to the damage scaling variable, when it drops below a certain point, it's set to react. It's funny becaus ethe AI manages to reset and roll it back 3 times in a row as it is right now. Hahah.