As a new academic year starts and I'm flooded with teacher work, I will focus my artistic efforts in a single long-term project, aimed to help me train and display my skills as character designer, animator and game programmer. Blogs and commissions will not be paused during the development of this project, though.
CowHammer is the story of a bovine knightess who must rescue her fiancé after he is kidnapped by an evil witch. During her journey, she will need to enlist allies, right wrongs and take decisions that will shape the outcome of her adventure. A seemingly classic light-hearted tale that takes a dark turn as the player progresses through it.
You may help the development of CowHammer by donating on Patreon. Although information and images of this game will be posted publicly, patrons supporting its creation will be rewarded based on their lifetime donations, including cameos and access to early versions and exclusive content.
Neat armor design, the semi-roman look (were the leg plates inspired by samurai armor?) is great and so is the color coordination! The only things that look wrong are the pauldrons (too small, and the armor has no neck protection) and the goat head on the chestplate (if you go with the roman look, it would need to be her own species, so a cow head).
There are some youtube channels that might interest you for realistic weapons and combat styles