Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
newer »
raven555's Gallery (52)

Ravenbutts Cat

Dragon 01

Medium (920px wide max)
Wide - use max window width - scroll to see page ⇅
Fit all of image in window
set default image size: small | medium | wide
Download (new tab)
Was watching Kemonokun's stream, and said I would show him this cat when I was done modelling him. Well he needs some nasty parts, and a texture, I really need help with texturing him, I tried doing a bit of vertex painting in zbrush, but Im no good at it yet.

45'488 Verts I dunno if thats to much for a game, like an FPS for example, I dont know how many verts I would want to be using, but for an animation, this will work ok. Assuming I can even still animate. Its been a long time.

Also yeah, I know it needs work, but hay, I gotta start somewhere right?

cat 165,018, 3d 17,085, blender 5,024, model 2,848, zbrush 574
Type: Sketch
Published: 4 years, 1 month ago
Rating: General

MD5 Hash for Page 1... Show Find Identical Posts [?]
2 favorites

BBCode Tags Show [?]
4 years, 1 month ago
Looks nice so far, thanks for sharing! :)   Add a little lighting to the scene next time or do a direct viewport render so we can see the details better, but solid model from what i see! :)    45k is really a bit much for a game, you can surely lower this quite a bit. But really, it depends on how many characters you want to have on your screen at the same time. Vertcount really isn't half as important anymore than it used to be for most projects. Keep it up ^^
4 years, 1 month ago
Thanks so much for the advice, Ill see about lowering the poly count, and see about doing creature textures in substance painter.
4 years, 1 month ago
Cool, good choice with getting substance painter ^^  Looking forward to it!
New Comment:
Move reply box to top
Log in or create an account to comment.