Types: Fairy/Shadow/Crystal
Nature: Impish
Abilities: Princely Majesty | Dark Ecosystem | Long Reach |
Item: Big Root
HP: 242
Attack: 230
Defense: 190
Special Attack: 150
Special Defense: 190
Speed: 242
EVs: 252 HP / 56 Attack / 100 Def / 100 Sp. Def
Moveset: Cresscross Saberstrike | Abyssal-Palm Bomb | Black Moon Boogie | Grim Gaze |
Resistances: Bug x1/4 | Shadow x1/2 | Fire x1/2 | Water x1/2 | Ice x1/2 | Flying x1/2 |
Weaknesses: x0 |
Immune to: Fairy x0 | Crystal x0 | Dark x0 | Ghost x0 | Fighting x0 | Electric x0 |
| Ground x0 | Rock x0 | Steel x0 | Dragon x0 |
-------------------------------------
Custom moves, Types and Abilities
Cresscross Saberstrike
Type: Shadow/Crystal/Fairy | Physical | Base Power: 230 | Accuracy: 100%
The user does dubiously aura-empowered jewel-blade combos
against the opponent in crecent cutter formation as it hits 4 times.
---------------------------------
Abyssal-Palm Bomb
Type: Shadow | Physical | Base Power: 20 | Accuracy: 100%
Large diamond-shaped holes of shadowy matter emerges around the target,
then dark-purple hands quickly overwhelms it with harsh pulling and punching wickedness.
Reads off raised stats for increased power. Bypasses protective status moves.
---------------------------------
Black Moon Boogie
Type: Shadow/Fairy | Status | Base Power: ___ | Accuracy: ___%
The user infuses itself with tremendous naughty energy through suggestive tribal mixed belly-dancing
under a menacing moon, consuming the battlefield in nocturnal skies until its user exits.
Boosts Attack, Defense, Special Defense and Speed stats 3 stages. Elevates Shadow moves 50%.
---------------------------------
Grim Gaze
Type: Shadow | Status | Base Power: ___ | Accuracy: ___%
The hidden, strange eyes of the user locks its petrifying sight on a foe, full stop.
Not just preventing escape, it does jinxes the target into painful submission for 5 turns.
Any Pokemon, excluding Shadow-types, being under bad juju will lose 35% HP as time passes.
---------------------------------
Princely Majesty
Puts a halt to priority moves from foes with tough undertones hidden behind fetching, glaring royal eyes.
---------------------------------
Dark Ecosystem
Heals status along draining HP off Pokemon when jinxed conditions occur.
Restores 80% HP as well of status beneath night skies. Equips offensive Shadow-type moves
the Fire, Water, Grass, Flying, Ice, Electric, and Poison-type effect of damage + pseudo STAB.
As situations come forth, it uses one type fitting best to fight.
---------------------------------
Shadow-type
A fully embraced, non-corrupt, emotionally stable take on Old Gen 3's concept. Has STAB.
Resistances: Shadow x1/2 |
Super-effective against: Everything else not tied to Shadow.
Immune to: Fairy x0 | Dark x0 | Ghost x0 | Fighting x0 |
Resisted by: Shadow x1/2 |
Weaknesses: x0 |
Immune from: x0 |
And no, you cannot snag those having it.
Mass-produced versions, if few still linger around or recently created, don't possess these benefits.
---------------------------------
Crystal-type
Plays on the crystal's pure metal, mineral mixing facts, along some fantasy plus Rock/Steel/Ground-type quirks.
Resistances: Fire x1/2 | Water x1/2 | Fighting x1/2 | Flying x1/2 | Ice x1/2 | Bug x1/2 | Poison x1/2 |
Super-effective against: Fire x2 | Flying x2 | Fighting x2 | Rock x2 | Ground x2 | Ice x2 | Bug x2 | Steel x2 |
Immune to: Crystal x0 | Electric x0 | Ground x0 | Rock x0 | Steel x0 |
Resisted by: Dragon x1/2 |
Weaknesses: Dragon x2 |
Immune from: Crystal x0 |