For all of you Yinglet fans I created a mockup Yinglet Race Sheets in Pathfinder style. Valsalia gave me permission to use his art in this race sheet (and gave me some ideas for mutations and traits).
I used the Advance Race Guide to build the Yinglet race with 10RP, which is the base for each of the main races. The first page used the standard race traits with as little tinkering as possible. The second page has adapted the traits to a higher degree and added a mutation table. The third page contains the mutation table you need for page 2.
Imagine a Yinglet Mutamancer (Yinglet Racial Prestige Class) - he (or she, or shi with the right mutation) can re-roll one of his mutations (with extra mutations gained by rolling Yay or Double Yay) at each short rest, or choose a mutation (except Yay or Double Yay) and randomly replace one of his mutations with it at each long rest. He can re-roll any result of Normal (keeping it removes one mutation without replacement), and must re-roll any result of Normal Normal. Most of his spells are healing and minor buffs, but he can also let Yiglets buy extra mutation rolls with XP (Normal has no effect) and can re-arrange their mutations like his own (but unlike him they get a temporary -1 debuff (duration 1-3 days) while they get used to their new mutations.
And maybe a few extra mutation tables they get access to via mutamancy (some of the good stuff increases the inital temporary penalty in severity and/or duration (cumulative effect) - if the mutamancer rolls them for himself he only gets the additional and not the base penalty)
What do you think of the idea?
Awww now I want to play one. Imagine a Yinglet Mutamancer (Yinglet Racial Prestige Class) - he (or
I think giving them a whopping -4 to base Strength is a bit much. I mean, I know in canon, Yinglets are practically sticks attached to snakes, but even the lovely Kobold only has a -2 penalty to their STR score.
I think giving them a whopping -4 to base Strength is a bit much. I mean, I know in canon, Yinglets
I used the main weakness stat to generate some RP points for other abilities. But considering there are playable races with more than 10 RP points it is no problem to reduce the Str penalty to -2 if you like.
I used the main weakness stat to generate some RP points for other abilities. But considering there