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DrJavi
DrJavi's Scraps (250)

Libuse 3D face rig

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by DrJavi
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Shnurui
Shnurui
suggested that I used bones instead of shape keys. I did some research, but Blender users are undecided over what is better and most seem to go with whatever works best on each specific situation. So I tried to use both. There's a lot of room for improvement, but I'll do better next time. I used bones for Libuše's individual lips and mouth corners, and shape keys for her brow, eyelids and cheeks. Behold the result.

Keywords
female 1,136,802, otter 37,505, blender 7,264
Details
Type: Picture/Pinup
Published: 9 years ago
Rating: General

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9 comments

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Rakaziel
9 years ago
Awesome!
rnixon
9 years ago
I know you what you mean by 'face rig' here, but for a moment I thought you'd made a Libuse model for https://facerig.com/ which would be awesome. (But apparently a lot of work, since very few fan models have popped up.)
FrancisJCat
9 years ago
Looking good!
Shnurui
9 years ago
Which one took more time?

I use http://blog.machinimatrix.org/ Avastar for face rigging.
DrJavi
9 years ago
Probably bones, since they require vertex weighting while shape keys just need a few vertices adjusted.
Shnurui
9 years ago
you mean verticies need a whole clone?
NotAvailableToView
9 years ago
It is solely dependent on what you enjoy using and what works best for you. I've been doing models and textures a long time, and I have seen many many different ways of doing the exact same task, but all of those ways will work and get the exact same result. So find your place and work within your means until you can break out and create your own methods.
DrJavi
9 years ago
That sounds very reasonable. Thanks for your advice!
NotAvailableToView
9 years ago
Anytime my friend. Anytime.
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