its not about the character. its about the type of people who play the character. hanzo and genji tend to attract the worst of the worst. people who wount team build, people who attempt to solo, people who wont change character when they get hard countered and shutdown. People who rage at their team for losing them the game when they didn't contribute shit.
its not about the character. its about the type of people who play the character. hanzo and genji
That would be something that would happen if in certain fighting games. Especially if someone is not having a good run. At least it isn't controller breaking fury.
That would be something that would happen if in certain fighting games. Especially if someone is no
In one adventure game, you start out with 2 obstacles. One is not passable. The other needs tools. You are not told which one is hopeless. Until you know, you might waste vital resourses, trying to pass it. There are other inconsitencies.(some tools work in some places,NOT others.) I tried to avoid such glitches in writing an adventure game, but it's a moot question now. the Apple ][ is gone since 2000.
In one adventure game, you start out with 2 obstacles. One is not passable. The other needs tools. Y