If you're like me, you probably knew Miyamoto Usagi from Teenage Mutant Ninja Turtles before you even found out he had his own comic series too!
I was even more surprised to find out he had a game too, and let me tell you, I really suck at it. ^^; There where so many actions you could perform, but you only had one joystick and a single button to perform them, so it was a bit clumsy, even after I learned the controls.
Still, I liked the music in the game, and quite honestly, I kinda wished this game had a bit more attention, perhaps release on more systems, like the NES, the Atari ST, DOS Master System.
Oh well, at least I made this 2A03 cover so you can at least imagine what the game might've sounded like on the NES. :P
It was the first C64 game I ever played where you had a karma meter and if you attacked too many innocents, you stabbed yourself through the throat. It blew my young mind.
It was the first C64 game I ever played where you had a karma meter and if you attacked too many inn
Actually, it was in the stomach, an action called "Seppuku," or "Harikari," which means "Cutting the Belly."
And yeah, I agree. Having your character commit suicide must've been considered intense back then as there where no ESRB or PEGI ratings to tell you who the game was suited for and why.
I'll bet that scene would've been either cut, or altered if there where an NES version. Nintendo probably would've ordered the scene to have Miyamoto arrested or just give him a non-lethal "I give up" type of animation.
...Interestingly, suicide scenes did exist in the NES versions Déjà Vu: A Nightmare Come's True!, Shadowgate, and Uninvited... but that's a different story.
Actually, it was in the stomach, an action called "Seppuku," or "Harikari," which means "Cutting th