I think it requires less rules tinkering than real life! (Aside from the obvious flapping and unicorning issues!) In an arcade game you can simply rig it so that balls don't really land outside of the designated zones 'n stuff!
I think it requires less rules tinkering than real life! (Aside from the obvious flapping and unicor
I'd like my basslines to be more varied in general. But I still have troubles with keys and such. While I was researching this stuff, a lot of it seems needlessly confusing and arbitrary at first. I got to inversions when I decided it's more time effective for me to just ignore hundreds of years of study, mash a few semi-random keys by feeling them out, and change them around until it sounds like something! I take a similar barbaric approach to programmig and pixel drawing.
I'd like my basslines to be more varied in general. But I still have troubles with keys and such. Wh
The key is merely the first note of the song that's used to keep track of what 'height' you're on - it's in the name really. Then if you change the key halfway in, all the notes move the same distance, mainting the 'integrity'. It's one of those basic things done that don't require expert musicianship and yet variate the music significantly; changing mood and keeping things from getting stale. If you then do change things on the melody you get a natural 'progression' as it were. Music theory as to which progressions work for which key are elements of established style and is really just something to study if you're lacking inspiration. Then there's the matter of scales (not the dragon kind), which help you navigate along notes that all naturally coexist no matter the order you put them in, such as the pentatonic scale of E, G, A, C, and D.
Not sure if this ramble is helpful or not. Perhaps you prefer just randomly doing stuff until something works. :D
The key is merely the first note of the song that's used to keep track of what 'height' you're on -
Uhhhh, I also realized this comment thread is in the totally wrong submission! I'm not sure how I did that.
I would like some better understanding of general rules. I never think of the color wheel when I paint, but it's nice to have an idea of how lightsources work. That sort of thing. I think I just need to get a better, more practiced ear for it and then the rules will make more sense to me. :3
Uhhhh, I also realized this comment thread is in the totally wrong submission! I'm not sure how I di