A character I'm designing for a RP campaign I have planned. I've never GMed before but I'd like to try.
Picture this: an AI has been programmed to enforce some rather deadly rules upon you while you're playing a "game" of his design, and make sure you can't escape the building. So, the AI is something of an antagonist character, even if he was simply programmed by the real big bad.
In this case, the AI shows up on a screen or hologram, and the AI takes on the form of an Aipom (in computer graphics).
(Oh, hey, A-I-pom... AI... Wow, I didn't notice that until now. Happy coincidence.)
Anyway! My plan is to draw talksprites for the Aipom so he can emote in a real illustrated way. But, I probably should make the Aipom look different than a normal Aipom, wouldn't you say? I do want him visually striking, after all. He's already got the cheshire grin going for him, but if I want him to seem at least a little untrustworthy and off-kilter, I should make his body different.
I settled on making him with a very simplified design and detached limbs since he is computer graphics after all, and also incorporating a few hearts into his design. Which, coupled with the kind of things he tells his captive "players," should make for a dissonance that tells you something is not right with this guy.
Here are some sketches I did of the virtual guy. I'll wait until I have the whole campaign plot solidified before I actually line and colour it.
So for example I might include a talksprite such as the fifth or sixth one along with dialogue such as “I figured that would be enough incentive. You humans are pretty attached to your bodies, aren't you?”
Might move this to scraps later.
2 years, 3 months ago
14 Aug 2016 04:15 CEST
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