Now there's a special reason behind why I made this the way I did. Even though this Pin up has nothing to do with the game project beyond Silvia being one of the characters in it. And this isn't her in game outfit nor will this outfit be seen anywhere in the game's cut scenes let alone the game itself.
I'm going to be changing up things a tad bit. From now on I'm going to be hoping back and forth between fully/mostly detailed semi realistic, and a semi textured more anime-ish rendering similar to how I use to color back in 2012 through 2013.
Pin ups, Colored Comic book cut scenes, Comic pages, the In game portraits for the game project, and most the artwork not related to my current game project will be colored and rendered like the image above. in a more simplistic manor, with only minor texturing on things like fur and hair.
While Certain promo art, portraits related to the game project, some drawings here and there, and Commissions will be handle. Will be colored and rendered like this: https://inkbunny.net/submissionview.php?id=1042582 With detailed texturing and rendering.
The reason for this change is to optimize the game's development. I feel as though I'm taking way longer then I should be and well it's a lot faster to not texture as much as I use to when it comes to the in game portraits and comic styled cut scenes. I may end up simplifying things even more if this method still ends up not quite being fast enough though.
Silvia Phantom (c) Kwame A. Fletcher a.k.a Kyanbu Artwork by Kyanbu D-Universe, Dash Saga, D-Resonate (c) Kyanbu