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MakeHuman? We'd Prefer MakeAnthro...

MakeHuman is an open-source (CC0 License+AGPL) 3D Model Generator currently being rewritten from C++ to Python. By default, it uses sliders and checkboxes to configure and produce (from template) a detailed human model. Basically the same setup you see in a lot of newer RPGs, such as Mass Effect. It can also export these for use in any standard 3D Modeler, such as Blender.

The latest Alpha build (1.0.7, still C++) has a decent selection of options for the initial generation (if you look under all the tabs). There are some limitation due to a lack of resources and some visible errors resulting from mistakes in the available resources or coding. I haven't taken a look at the 'Pure Python' build yet, but plan to do so soon enough.

Thankfully you can create custom resources for the generator (skins, clothes, etc.), in much the same way as you would for 3DCG. It's also implied here and there on the MakeHuman website that you can change the base skeleton, as well, which opens up further possibilities, especially when combined with the integrated Pose Editor.

I think this is a bandwagon we should jump in on early. Why don't some of the people here who are good with 3D modeling go create a few resource sets so that the less skilled have something besides SecondLife and (hacked versions of) 3D Custom Girl with which to make fursona models?

Free 3D Model (human) auto-generator needs resources for the Furry Community.
Viewed: 11 times
Added: 5 years, 8 months ago
5 years, 8 months ago
I get you on the make human thing
However, I wouldn't use it if you want to make your own models. I agree that the program would make making anthropomorphs easier, but making that would require extensive programming.
5 years, 8 months ago
Not necessarily. I still haven't looked at the new version, but the website mentioned, either integrated or through an external tool they've also developed, custom skins, the ability to add bones, and a few more features of that ilk. Basically, we could use the tool to make the basic skeleton modifications then throw that back into the program and toss in a couple skins made in GIMP/Blender. No programming, all GUI.
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