Maybe a Choose Your Own Adventure with pasta or something, I need do something very light after last week. It's why commissions are still bogged.
One or two, yeah, dependent on factors I can't control though. Jam games are a toss up when you take music/animation/programmer members (of which we have 5: Me, Alex, Pokehidden Mittsies and Zed though not all may join) and throw all of them at a project, if I stream it, it will probably be interesting to see what happens, much like the game stream. If left to my own devices, I run very hot indeed and require a lot of calming and grounding people around me. Dare is very volatile, tempers can run hot and cold but the big thing is that time crunch. It's prep for the real stuff actually... http://www.ludumdare.com/compo/2012/08/28/aqualutionpo...
You only have 2-3 days to make a complete game so the knowledge is there... it has to be unlocked though. I have no idea if Tiarawhy or Zone will join but I have a feeling it would be hard not to ask for advice from them. I do feel like doing a Jam game with top S3 directors is kind of cheating though, they've already been through gamedev hell and Ludum Dare kind of is centered around this idea of honing beginners into the intermediate level.
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From the previous postmortem writeup: I always look forward to Ludum Dare, succeed or fail, as motivation and a learning experience every time. Even if you don’t finish, I think it’s important to post your work—you’ll get valuable feedback for later from your peers.
The secret to my success this time was remembering to take breaks, but not too many. Sleeping, cranking the music up full blast and getting shit done. And sometimes I didn’t, so I’d rush to make up for it, but I’m proud of what we have to show already.
Maybe a Choose Your Own Adventure with pasta or something, I need do something very light after last