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SciMunk

Sci's Models Attribution

Little Journal to specify the model attribution of my works and stay compliant with IB terms.

Characters/Models : Unless specified, all 3D Characters and Models depicted in my work have been entirely made by me, this include all the various stage of 3D character creation  :

Base Sculpt, Topology, UV Mapping, Grooming, Rigging/Skinning, Simulation, Shader, Rendering.

Textures : All Texture used in the main subject of my render are alway entirelly created by me.
Texture used in background element such as ground or wall may use Quixel Megascan's Texture/Materials (Now Fab) under a CC-BY 4.0 licenses.

HDRI : sourced from https://polyhaven.com/hdris

I take pride in making all my assets myself, each models is as much a reflection of me as an artist as the completed image they are built with.
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Added: 3 months, 1 week ago
 
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