I've upgraded my PC somewhat recently and I've noticed some new issues with some older games, and I seem to have found a magic solution to them. All I needed was a frame limiter.
Oblivion - (the old release of course) Cutscenes doing glitchy things, dialog advancing too quickly, and I think a physics issue or two (beyond the usual Bethesda stuff) fixed with frame limiter. Did the world map always scroll so slowly though?
Saints Row 2 - lots of crashing, objects or people in moving cutscenes (in a car) not keeping up. (Also Tobias showed up with a pilot helmet that was floating off to the side instead of on his head) Had to limit it to 30fps on this one, because some of it was still happening at 60.
Jurassic Park Operation Genesis - I forget what the issue was on this one, but it was game breaking, and frame limiter got it working just like before.
I'm using RTSS. Do wish devs didn't take forever to stop relying on hardware speeds. This has been an issue all the way back to DOS games and it took them, what, 15, 20 years to start limiting frames in-game?
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2 weeks, 1 day ago
24 Aug 2025 19:10 CEST
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