Been working on animation since I last posted and things are finally starting to click, I get the basic gist of it. Again, just the basics. I could have probably figured out some things faster if I looked up videos, but I enjoy figuring it out on my own.
Things I've learned (for myself):
* Color the onion skin in a way that you'll be able to tell easy which is the previous frame, and which is not.
* Make a static separate background on a layer below the animation folder.
* It doesn't need to be a high fps or very long, the one I'm working on and will post is 3 fps and 10 frames total and it still looks good so far (for my first attempt at least and for a loop).
* Don't freak out over every detail! It's an animation, a mistake here and there is okay- heck you're probably the only one who sees it because you drew it.
(These are things I haven't done yet but are what I plan on doing next- hoping it works.):
- Set up a folder for each frame linking them to color and shade?
- Messing with some material layers and filters to pretty up the final product- maybe some chromatic aberration? (This I need to remember- I always forget to pretty it up once I'm done)
- Maybe add more detail to the animation? But more detail means more things to keep track of ughhhh
I think I like it though, but probably not enough to do all the time. I don't have the patience for it, people who do long animations- I feel sorry for your eyes and hand.
I'll probably be done with it soon. (A week maybe) :3
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5 days, 4 hrs ago
14 Mar 2025 04:44 CET
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