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TheLastGasp

Grumpy game ramblings

Feeling better and worse, so here's some game rambling.

Been really struggling with money and it's been a bad drain on me, but switched meds and... Wow, hey, more clearheaded, a bit less impulsive, though still feeling.. well, extremely bitter.

So instead of DooM Scrolling, here's some random game rambles.

Played through BG 3, and a little sad I can't go through the good ending stuff for a bit, it's very good if you like D&D.  Probably the closest to 'D&D tabletop on PC' in my opinion.  Like seriously, just act 1 could be a game and it'd be great!  Actually, there's kind of tooo much to do sometimes, and it can be a litle overwhelming.  Also 'pushing off cliffs' way too strong =D

Poked at Pathfinder, Wrath of the Righteous, which seems interesting... But I actually am not certain how much I want 100+ hour games.  One of my weird thoughts ha been getting some of that RPG vibe, in a 4-8 hour campaign that doesn't require months and months of play.  But I may prod it some. It's no where as polished, but if you want crunchier combat than BG 3, it's got you covered.

Beat FF 1. Accidentally overleveled a bit with the 4X Exp option and getting lost a lot =D   I actually can't say I recommend the first one except for curious historical reasons.  But It's had one of the more fun lasting thoughts... What would I do with the basic systems?

Thought 1: no random encounters, all scripted fights. This gives the game a very good track of where everyone will be in power level and skips a lot of the tedium of whackin' mindflayers for a few hours.

Additionally: probably want a little more options, the front/back row was a great option.  Having ways to push either side's rows is fun.  Thief is just ninja waiting room, and apparently Monk oneshots the game =D so balance has... Issues.  It's interesting how much ATB added to the game.

Thought 2:  Multiple parties, in a tactical style game.  Basically, Fire Emblem with adventuring parties.
This one intruigues me, to the point I may actually play around with it.  Since you'd have good control over GAINS too, you can keep battles from being 'oops too underleveled' or 'oops walking through the game now because I got lost for 4 hours'

I had a third idea, but seems my notes didn't save right ><    but the 2nd one was the one that had me intrigued.  ATB fights with customizable FF4-6 style parties when units encounter is kind of cool, even has a 'oh no, flee!' option built in.

Idea 3:  Heroes of Final and Fantasy... Wait?

Heroes of Might and Magic, but you have Final Fantasy style parties instead of armies.  Split between exploration turns and fights play out FF style.  Also interesting, and possibly a way to tie into the fire emblem style game play.
Viewed: 15 times
Added: 1 year, 1 month ago
 
Draconm
1 year, 1 month ago
So, if you want a faster Wrath experience, if you get Treasure of the Midnight Isles, the Roguelight DLC, that mode is closer to a 4-8 hour campaign. Story is a lot lighter because of it, the only real reactivity happening at the very end. And I recommend using the Toybox and Bubble Buffs mods. Toybox for troubleshooting, as it can fix bugged tailwinds, and Bubble Buffs means you can prebuff with a button press, instead of spending a minute trying to remember all your buffs before a fight.
TheLastGasp
1 year, 1 month ago
As a fairly modest PF1 player, i enjoy the suffering of casting all my buffs.... But then again, I mostly played levels 2-4 too.

Dawnsbury Guard was interesting for Pathfinder 2, am curious if we'll ever see a true Pathfinder 2e game.
Alfador
1 year, 1 month ago
I got Bubble Buffs pretty late into the game when I had to start devoting an entire hotbar per character purely to buffs. Up until then, I wanted to play as much as possible unmodded. And I didn't get Toybox until I finished the main campaign.

Haven't played in a while; I still need to finish that Inevitable Excess DLC and then try out the Midnight Isles roguey stuff.
Draconm
1 year, 1 month ago
Because of one game mechanic, I tend to get Toybox early. That mechanic being that Mercenaries have 5 less character creation points. Which, especially if you are doing Midnight Isles where there are no story characters, only Mercenaries, it gets a little frustrating. But other then that, I mostly use it for bug-fixing. Like for a while when bonus feats were not being given. Or one of the Midnight Isles run buffs, where vendors were 10% off for each gnome in your party, but if you loaded the save the buff just stopped working, unless I used toybox to remove and reapply it. Respecing anytime was also nice, since I could just make a save right before Mythic 3, respec right before it, and spin off a new mythic path without needing to replay the first part yet again.
Alfador
1 year, 1 month ago
All good reasons! My first playthrough though, I wanted to go full story characters as much as possible. To the point where I finished all their character quests as best I could…even though it cost me one of them in the end.
Draconm
1 year, 1 month ago
Dragons Dogma is being made, and is PF2e. Pretty much all the other Pathfinder games are just using the IP unfortunately. But Dawnsbury Days is getting the 4-8 campaign expansion somewhat soon.
Alfador
1 year, 1 month ago
For thought 2, FF Tactics and Tactics Advance might be options? I never finished any of that but it could be what you're looking for…
TheLastGasp
1 year, 1 month ago
These are game ideas for me to make =3

Been pondering a setting for cute monser FFTA.  Execute those cutebolds =D
Alfador
1 year, 1 month ago
Ooh. I look forward to it. =^_^=
AuthenticStupidity
1 year, 1 month ago
I've missed seeing you about our usual haunts. Things been rough here, heck things been rough for a lot of people I care about and all I can do is hope you keep as upbeat as possible about it. Things will soon get better, just gotta believe they will.
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