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HardyBoy

Qties LCG Rules So far

this is still a work in progress, these are just ideas, but it broadly covers how the game is played.

There are syntax and spelling mistakes, English is not my language, I will work to make it as understandable as possible.

This is only text, visual support is still missing.



Qties Proyect is a LCG (living card game, think more on a board game than Yugioh or magic.)
Where the objective will be to obtain all the Qties cards before the game ends, Playing solo or against other players competitively.

Components:

Qties Cards: These consist of 2 types; Playground Cuties and Attracted Cuties

Character Cards: You can choose a character with special effects

Player Deck: This are the deck of the character you play

Upgrade Market Deck: Includes new moves, actions, Gifts, tentations and permanent to upgrade your deck

Adrenaline cards: to count your adrenaline points.

Set up

To set up the game Shuffle the Upgrade Market deck, and place it face-down in the table, Put the top five cards of the Upgrade Market deck Face up in a row revealed to all the players.

Shuffle the Playground Cuties deck place it face-down in the table, put the top 3 cards of this Deck Face up in a row revealed to all the players.

Every player choose a character, Shuffles their personal deck and places it face-down in front of them.

Randomly determine wich player goes first, That player draw 3 cards from their own deck, every other player will draw 5 cards.


How to play.

Players alternate taking turns. Starting with the first player, play proceeds clockwise. Each turn has 5 phases:

-Adrenaline Phase
-Main Phase
-Dicard Phase
-Draw Phase
-Suspicion Phase

Adrenaline Phase
Gain 1 Adrenaline card to a maximum of 6 , put it on front of you Ready (vertically) if you have Adrenaline cards expendend (Horizontal) put 3 of them Ready.

Main Phase
 Any time during you main phase you may perform any of the following actions many times as you are able:
Rest: Skip your this phase and go with the Discard phase and subsecuent, if you Rest , in yout next turn put Ready all your Adrenaline Cards.

Play cards from your hand paying their costs

Activate the effect of your permanent cards

Use your character Effects

Use Adrenaline to buy cards from the Upgrade Market Deck, the first card you buy costs 1 Adrenaline, the next 2, 3, …

Attract Cuties: Play Cards to pay the cost of curiosity of Cuties cards revealed.

Playing cards

Cards like Gifts, Temptations, and cards with no cost can be played as many as you can in your turn.
For Cards with Adrenaline cost you must pay your adrenaline points to play it.

There is 5 types of cards you can have in your deck

Gifts, Temptations, Moves, Permanents and actions.

Gifts and Temptations: This cards are use to pay the Curiosity cost on the Playground Cuties.

Moves: You can use this cards to level up Cuties you have on your game zone

Permanents: This cards will be on your board all the game

Actions: This cards have other effects that will help your character


Using Abilities (effects)

Some cards have abilities that requires to expend the card (put it horizontaly) put all the cards you expend in your adrenaline phase.

Buying from the Upgrade Deck

In your main phase you can Buy cards to upgrade your deck, you must pay 1 adrenaline point for the first card, 2 for the nex and 1 more subsequently. Choose one of the revealed upgrade deck an put it on your discard zone. Then Reveal a new card on the empty space.


Attract Cuties: Playground Cuties have 2 costs of Curiosity, Good and Bad, the good can be pay with Gift Cards, and Bad can be pay with Temptation cards, you must pay both costs to acquiring that cutie card, once you acquire the cutie, search for that Cutie Deck (4 cards) and put the Etinced Cutie on your play zone.

Attracted Cuties

Once you pay the curiosity cost on a Playground Cutie, Look for her deck an put the first card (Enticed) on your play zone.

Now you can play your moves on the cutie card to level up them.

All atracted Cuties Cards have the following:

Name and info:This includes the name, nickname, gender, age, weight, and Zodiac sign

Type of cutie: Shy, Sweet, Curious. Naughty

Level: Enticed, Teased, Allured, Seduced

Abilities: some cuties try to scape or defend themselves, so have some abilities that can be challenging for you.

Likes and Dislikes: there are 4 (Oral, Body, Pussy, Anal) this determines what kind of things your cutie likes and dislikes.

Run Away Points: You are against the clock, every turn your cutie will get 1 Run away point, every time you play something she doesn't like she will get an additional one, if the amount of Run away points she gets is equal to the number on his card, this cutie will escape.

Ecstasy Points: Each move you play has a value of Ecstasy, add these points to this cutie, once you reach the number that is on your cutie card, she will have an orgasm, and level her up. If you make a move she likes, she get an additional one.

When your Cutie reaches the Seduced level, she will move to your home zone, she will no longer escape and you will gain new abilities.


You can Attract multiple Cuties, For the final score you gain 1 Point for Every Enticed, 2, for Every Teased, 3 for every Allured, and 4 for every Seduced.


The Character and Starting Deck

At the beginning of the game you will choose a character, this character will have its own stats and skills.

Character Cards Have their own Ecstasy level, Weakness, and Stamina

When you play a move on a Cutie your character will obtain 1 Ecstasy point, once you reach the number that is on your character card he will Cum and lost a Stamina Point.

Weakness: when you play moves on a cutie card of the same type as your character's weakness, you get an extra point of Ecstasy. For final Score you get a extra point for every cutie of the same type as your character weakness.

Stamina: Every time your character Cums (check Ecstasy) you lost 1 Stamina, once your character lose all his Stamina points, the Game ends, in multiplayer after this your oponents take a last turn.


Suspicion

Players should be cautious, and be careful not to get caught in the act.
 
There are 50 levels of suspicion, it may seem like a lot but you will notice how quickly time is running out.

At the beginning of each player's turn, increase the level of suspicion by 1, if a Cutie escapes from you, increase the level of suspicion by 10, when the suspicion reaches 50 the game ends immediately.
Viewed: 134 times
Added: 3 weeks, 5 days ago
 
Fens
3 weeks, 5 days ago
I just realised what's been nagging at me about this project: tone.

Having skimmed the rules, does all this mean that at the end of the day, the characters involved will all be consenting?

Of course that's your prerogative! But given the stronger content of some of your work I can't help but wonder if you've any plans or ideas to include harsher/less consensual themes, now or down the line.

Sorry!
FiaMitsuki
3 weeks, 5 days ago
I'm interested~
ConfusedKitty
3 weeks, 5 days ago
Está chido la idea XD

Y bueno, pero ayudar traducir en ingles si necesitas ayuda o3o
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