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Chipples

RTX 50 Series: What Are Your Thoughts?

Was wondering what everyone thinks about Nvidia's 50 series graphics cards, now that it's been announced. I've been seeing a flood of comments in videos about it calling it ai slop, fake frames, fake latency, etc. While there are legitimate concerns about latency, picture accuracy, and ai produced artifacts, I don't think these criticisms are actually valid and that they're delving into the realm of cynicism and hate for no other reason other than to bash everything and anything ai.

What Nvidia is doing with frame generation is called In-Between Frame Interpolation, which is a technology made to take a video and create new frames to increase its fps and make it smoother. Interpolation itself has been bashed in the past for being used on 2d animations/videos, which often ruins the very nuanced style the creators of them made.

This video does an excellent job demonstrating all the problems with this:
https://www.youtube.com/watch?v=_KRb_qV9P4g

However, In-Between Interpolation is really made for non-2d videos, like real life videos for example. That is where the technology really shines, which is also what Nvidia is using it for (The video I linked also demonstrates this briefly near the end). Using this to increase the framerate of a video game in real time is the same as using it on pre-recorded videos, and arguably MUCH more impressive too.

I've played around with interpolating tools before just to see how some animations I like would look, and it is NOT a fast process, so the fact they're using it in real time like this is insane. The only real concerns are the accuracy and input latency.

Accuracy itself is actually not a problem for the most part, especially if your base framerate is relatively high already. Nvidia's example where the base fps is like 20 fps is where you will see the most errors. The more real frames there are, the less errors you will experience in the interpolated frames. You will also only experience errors during fast movements or when viewing finely detailed things such as vegetation or hair, particularly while in motion.

When it comes to input latency, I'm not actually very well versed in this and have never needed to worry about it. I know that normally an increased native framerate will improve latency, but interpolated frames do the opposite, impacting it slightly. While that sounds bad, it's similar to how after a certain level of fps it starts becoming very unnoticeable. Personally find the pursuit of ridiculous framerates like 300, 400, 500 fps to be stupid and pointless. Same goes for latency. There comes a point where that too makes no difference. So its not the end of the world if your latency isn't below 10 milliseconds.

As long as you have a decent baseline fps and use their reflex function to reduce latency, you likely will never need to worry about it, unless you're playing competitive games maybe. When it comes to competitive play, probably just use lower graphical settings if you need to and skip frame gen.

I myself plan to get an RTX 5090, mostly because I skipped the 40 series generation so that I could jump to the 50 series from the 30 series. I'll certainly try out frame generation, but whether or not I use it regularly will depend on how well it handles the fine details like hair and such. That my own main concern.
Viewed: 33 times
Added: 1 month, 2 weeks ago
 
mouse24
1 month, 2 weeks ago
Human eye can only perceive so many frames per second. We have pretty much hit that point soooo I mean it’s kinda pointless to push that envelope anymore.
Chipples
1 month, 2 weeks ago
Not when it comes to 4k max settings in games.    x)     My current personal goal is to be able to run any game on max settings 4k with 120fps. If I get that I'll be happy.
mouse24
1 month, 2 weeks ago
I didn’t mean pushing other aspects of performance was not viable, just after that point. Nothing wrong with making sure your future proofed abit.
Chipples
1 month, 2 weeks ago
Not saying you're wrong. Just saying trying to play 4k on max settings, especially in games like cyberpunk, really hits hard in the fps. Particularly now with this new path tracing thing that's started making ray tracing look lightweight.
mouse24
1 month, 2 weeks ago
That’s true.
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