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Istaran

State of the rework - Attack/Damage visualizations

It's bothered me for a while now that it's hard to intuitively see what's going on in combat. The percent bars on the sides work well enough, and the text does tell you what's happening but it's not super clear when you're making the right choices, etc.

So!

Now there's attack visualizations. As a side bonus, there's also a bit of animationiness to the game now.
Each step of combat you'll see what your chance to hit is, including how dodge plays into that, and see what you rolled. Damage, soak, even unused soak are on display, and the crit multiplier is a bit more obvious.

Each step of the way, you won't be able to click through until the animations are caught up; most of that's in combat but also text can come in phases as well. I'm sure there'll be more bits in the future, but likely not anything overly long except maybe some special cases like wait/rest.

Play the game at:
https://redscalesadventure.online/?nsfw=true
or join the conversation at:
https://discord.gg/DhMNEqZef5
Viewed: 478 times
Added: 3 years, 1 month ago
 
SideB
3 years, 1 month ago
While it's been like this for a while, if there's one thing that I feel could use better visualization is navigation.
I find it disorienting to figure out where I am.
Istaran
3 years, 1 month ago
That's fair and a map is high on my priorities list. Other than content, the big ones right now are Map, Help, and Settings. Map being the hardest of those three.
But since I intend to have Map base what you can see on where you've already been, one of the more urgent things is to start tracking where you've been so when the map is working you have 'credit' for something
Nadhari
3 years ago
So, you plan on releasing a offline version once all the reworks are done or is it online only from here on in?
Istaran
3 years ago
It's online only.. however, the source minus lewd bits is available online for anyone inclined to play with it.
https://github.com/Istaran/Redscale2
I know there's some demand for having the lewd source available as well, but at least for the time being it shall remain a perk of playing the official/online version.
One of the previous journals has the directions, I really should put it in a readme though.
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