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litmauthor

Status Update 1/6/19

So the first part is to update the status of the three ongoing projects under the Inhuman Interest banner.

1: The oldest of which is 'Shamans and Wizards' which if you were not following my tumblr is the tabletop rpg system I'm writing. Currently this project is moving between the stage of being around two dozen documents (separated by chapter and subject) to the stage of being a single document that can be printed and downloaded more readily for the next step in editing. This is also part of the second restructuring for the book as I work to make sure the single document is ledgible and doesn't do weird things like split a chapter title across two pages. This porcess is at about the 25% marker having finished the Intro, Race, Classes, and Skills sections. While normally that would be a much larger percentage the Perks, Magic, and Items sections are all less furmulaic in layout and so will take much longer to reduce down to the single document.

The next step is to run the second round of testing, while it's likely most of this will be in games run between me and gaming groups off and online it will also be available on my patreon. Though if you download the test version from that I'd ask that you let me know so that I can get feedback on any test sessions. In nomral project terms this would be Version 0.06 and this would be the Alpha testing phase.

2: The next oldest project is the business sim game. I haven't mentioned this as much before online but the game, working title 'Freddy Fanbears Pizza' is currently being assembled piece-meal. That is the individual major components are being completed separately so that coding and elements can be just pasted into the final version. At the moment the 'Bot Bay' system for managing the animatronics has been finished and, due to their simularities, the 'HR Dept' section is the new focus. Right now these are only being brought up to some rough 8-bit graphics for the alpha since most of the really important work between editions will be programming instead of graphical.

3: The third project is something on lower priority but which is still likely to finish before the others since it is lower in scale as well. It's a proof-of-concept VN called "Pyg Sygn" inspired by certain horror stories. This is currently at the stage of having the two longest story routes and the shortest route mapped out for writing and narrative structure.

I'll try to make sure to produce a monthly update like this just after the monthly Patreon comic goes up.
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