In all the card games I have seen, when you can choose to put cards in your deck you usually have a choice of what you will put in, as in you don't have to put in a useless card. And most of the balancing card is done by restricting the amount of copies in a deck, or forbidding it outright.
I came up with an idea based on fumbles, Critical Failures and misfires. These Drawback cards MUST be added to a deck that uses certain powerful cards or a requirement to add a specific card.
For an example, I'll show what I came up with from this
Basically Rock/Paper/Scissors, but with some tricks and extras to make it more interesting.
www.furaffinity.net/view/7412220/
(NOTE: The bottom hands were done freehand, without pencil sketching. I miraculously didn't ruin it! :lmao:)
RPS XXX: Rub/Poke/Stroke
Play Deck- must have at least 2 of each Basic R/P/S and a minimum of 30 cards. Draw to have 5 cards in hand each turn. Super R/P/S- Wins a Clash against a normal R/P/S Power R/P/S- Greater damage, chipping through Clashes Clash R/P/S- Successive Clashes increase power Combo R/P/S- Successive hits increase Power Echo R/P/S- Successive repeats increase Power
Trick Deck- must have a minimum of 10 cards, including [x]Drawback cards from adding (+) cards. Draw and reveal one before combat each turn. Add it to your hand{} when it applies. {}Swift- Play one more card in your line(draw one from your deck if your hand is empty). Opponent plays one from his hand/deck to match. (+)Trip- Remove one random card from your opponent's line. Cards without match are instant hits! Delay- Your opponent discards one card (+)Sneak- Draw one more card Guard(requires Guard equipped)- Prevent one weak point or Critical hit {}Special- Your Strong move, doing twice the usual damage! {}Finisher- Your Strong move, doing twice the usual damage. If it hits on Critical or Massive damage, WIN! {}Mirror- Play it in your line to copy the opponent's card to Clash {}Counter- Play it in your line to trump the opponent's card to Counter Anti R/P/S- Reverses R/P/S triangle! Block R/P/S- Removes opponent's R/P/S for 1 turn (+)Mind Scan- Reveal a random card in opponent's hand/line Mirror Win- You automatically win a Clash! R/P/S Curse- Curses opponent, takes damage when it uses that type. R/P/S Mad- Opponent must play ALL cards in hand of that type (Reveal hand after playing a line, then redraw) [x]R/P/S You're Cursed! You take damage when using that type! [x]R/P/S Mad- You must play ALL cards in hand of that type (Reveal hand after playing a line, then redraw) [x]Mirror Lose- You automatically LOSE a Clash ! [x]Reveal- Reveal Random card in YOUR hand/line! [x]Lose R/P/S- Removes YOUR R/P/S for 1 turn [x]Stumble- Remove one random card from your line! Cards without match are instant hits! [x]Stagger- Discard one card! [x]Slip- Your opponent draws one more card! [x]Vulnerable- Attacks to you Weak point have their damage DOUBLED! [x]Critical- First hit against you is DOUBLED!