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Kruk

3D COMMISSIONS open until 23.06.2017

by
If anyone is interested will be open for a while now but i got some other stuff to do after 23.06

So as usual COMMISSIONS:

***Second life***

-full mesh body 100usd simple more complex 200usd up
-mesh props props 30 usd up (based on how complex).

***Source filmmaker***

-full mesh riged body


3D bust 50usd up

aditionaly Turntables, still posed renders, gifs of the 3d commission ect

Or some variations of the above
Viewed: 35 times
Added: 6 years, 10 months ago
 
TlojHRT
6 years, 9 months ago
I know the deadline is late, but could you go into more detail on the SFM 3D commissions? Do you like, make and rig the model to be ready to be used in SFM, or do you make the models to do poses?
XabinOtter
6 years, 6 months ago
Those are fairly reasonable prices, and you do some good work. Can you work with other programs? I've been looking for someone to make me a model of my fursona for use in FaceRig (it's a program kinda like SFM that uses face bones in a model to match facial movements from you over camera, so you can have a "live" avatar reacting to your every expression).

Also, I noticed that you use a lot of facial bones for SFM models. You able to do flexes for SFM, or no? I kinda like facial flexes better than facial bones for facial movement, and a combination of flexes and bones for vaginal/anal movement.
Kruk
6 years, 6 months ago
Well i didnt work with FaceRig but i can export the files you need for it, since its all based on similar systems.
I did some more complex facial rigg and animations and usialy its more conplex bones/controllers + morph targets of expressions and phonemes, so i could provide everything specifick you need.
For SFM i didn't do flexes/morphtarges since its kinda specific thing individuals need.
XabinOtter
6 years, 6 months ago
I see. I've seen people use Daz3D models (like the Michael/Victoria 4, the Genesis, or other, more specific models) as the basis for stuff like headhacks, and I've got one set of character morphs for the M4 that turns it into an anthro otter. Been trying to find soneone willing to convert that to FaceRig, but the issue is, M4 doesn't have facial bones, so they'd have to be added manually, in order to use it in Facerig, since it won't convert facial morphs/flexes to a format that it can use.
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