I propose a theme park, like Disneyland, Euro-park, or the various Six Flags parks, but with a Dolcett (i.e. snuff) theme. All the attractions will involve Dolcett-style situations: snuff, dismemberment (e.g., debreasting or castration), gynophagia, or a real or apparent danger of having one of those things happen to you. Let's call it "Dolcettland".
Attractions: includes Rides, Theaters, Games, etc. Basically, anything except restrooms, "sit down and rest and people-watch" and "sit down and enjoy a (non-themed) meal".
Color Codes
As you approach the boarding area for a ride or the entrance door for other attractions, you get a marker of some sort. The marker may be functional (e.g., a noose in the Hanging Roller Coaster) or simply decorative (e.g., a wristlet or pin to be worn in the attraction). Once you have been given your marker, you cannot change your mind. You must go through with the ride/presentation/whatever until the end, one way or another. The color of the marker determines your degree of peril in that attraction:
Aqua: as safe as a ride at Disneyland
Chartreuse: minor peril (1% chance of getting chosen)
Amber: significant peril (10%-25% chance)
Red: Kiss your tit/cock/ass goodbye
You can request a particular color of marker, but there is no guarantee you'll get it. Under certain circumstances (see below), you may be assigned a higher degree of peril than you requested.
Some Sample Attractions:
The Hanging Roller Coaster: The marker for this ride is a noose that goes around your neck. Most roller coasters load at the bottom and start by towing the cars up a long incline. Then they are released to travel the rails under the influences of gravity and inertia until they come to a stop at the bottom. But the Hanging Roller Coaster starts near the top. The cars travel the rails as usual, around curves, through loops, etc. until they reach the lowest point. They are then towed to the top and released onto a gentle downgrade followed by a sharp 45-degree plunge, down to near bottom, then coast up to the unloading platform.
An aqua noose is purely decorative. But if you are wearing a red noose... a hook will snare the free end of the rope and the bar will rise so you are no longer held into the seat. As the car begins the steep plunge, you will be lifted out of the car by your neck and hang, strangling, until you die. The intermediate colors represent a significant risk of being hanged but not a certainty.
The Guillotine Theater: The marker for this attraction is a pin with a drawing of a guillotine on it.
A standard amphitheater. Every seat has a good view of the stage, which has several fully functional guillotines. Anybody wearing a red pin will be escorted down the aisles to the stage and strapped onto the bascule to await the moment when the blade drops and removes their head from their body. As with the Roller Coaster, the intermediate pins signify a risk but not a certainty.
The Shooting Gallery: Very similar to the traditional carnival game, but instead of ducks or other metal figures, the targets are real persons. The marker is a heart-shaped piece of cloth pinned to the center of the chest. If you have an aqua marker, you go in line to see how well you can do at shooting. If you have a red marker, you end up in the target area. Depending on the whim of the game's operator, you may be strapped onto a chair that simply moves back and forth across the target area until somebody puts a bullet through your chest, then drops your body into the disposal area, or you may be like a "duck", on a chair that moves around below a shield, then pops you up for a second so people can shoot at you before popping down again, to pop you up in a new location. This will repeat until somebody "takes care" of you.
If you have a chartreuse or amber marker, a random choice determines whether you will be sent to the shooters' area or to the target area. If you are sent to the target area, you will be strapped to a pop-up chair. After one (chartreuse) or two (amber) opportunities for the shooters to kill you, you will pop back down and be freed from the chair. Then you can take a turn on the other side of the rifle, if you wish.
Color Upgrades:
As I mentioned, you may get a marker of a different color than you requested. Dolcettland has many rules. If you break one, security will take note of it, and you may later be assigned to a redder (more perilous) color than the one you requested. Also, if you are a wanted criminal, the police will notify Dolcettland security and they will "take care" of you. That's the explanation within the fantasy. The Real Life explanation: this allows us to give those who want to be unwilling victims the experience they want/need.