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Mvm - Bigrock - Expert2

Keysee Pointing Up
mvm_bigrock_expert2.txt
Keywords male 982763, robot 14019, tf2 596, mvm 26
#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{
StartingCurrency 400
RespawnWaveTime 12
CanBotsAttackWhileInSpawnRoom no

Mission // sentry buster
{
Objective DestroySentries

InitialCooldown 20
Where spawnbot
BeginAtWave 1
RunForThisManyWaves 7

CooldownTime 40            

            TFBot
{
Template T_TFBot_SentryBuster
            }
}
Mission // Spy - wave 2
{
Objective Spy  

InitialCooldown 10
Where spawnbot_mission_spy
BeginAtWave 2
RunForThisManyWaves 1
CooldownTime 5
DesiredCount 6

TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Spy - wave 3
{
Objective Spy  

InitialCooldown 20
Where spawnbot_mission_spy
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 10
DesiredCount 2

TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Sniper - wave 3
{
Objective Sniper

InitialCooldown 30
Where spawnbot_mission_sniper
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 20
DesiredCount 2

TFBot
{
Class Sniper
Skill Expert
Name Sniper
MaxVisionRange 3000
}
}
Mission // Engineer - wave 3
{
Objective Engineer  

InitialCooldown 40
Where spawnbot
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 1

TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
}
}
Mission // Sniper - wave 4
{
Objective Sniper

InitialCooldown 20
Where spawnbot_mission_sniper
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 25
DesiredCount 4

TFBot
{
Template T_TFBot_Sniper_Sydney_Sleeper
Skill Expert
Name "Sydney Sleeper Sniper"
MaxVisionRange 3000
}
}
Mission // Engineer - wave 6
{
Objective Engineer  

InitialCooldown 100
Where spawnbot
BeginAtWave 6
RunForThisManyWaves 1
CooldownTime 20
DesiredCount 1

TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
}
}
Mission // Sniper - wave 6
{
Objective Sniper

InitialCooldown 30
Where spawnbot_mission_sniper
BeginAtWave 6
RunForThisManyWaves 1
CooldownTime 10
DesiredCount 1

TFBot
{
Class Sniper
Skill Expert
Name Sniper
MaxVisionRange 3000
Attributes AlwaysCrit
}
}
//////////////////////////////////////////////////////////

Wave ///// WAVE 1 - 1000 + 100
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes






WaveSpawn
{
Name "Wave1A"

Where spawnbot
TotalCount 25
MaxActive 15
spawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 2
TotalCurrency 200

TFBot
{
Class HeavyWeapons
Skill Expert
}
}




WaveSpawn
{
Name "Wave1B"

Where spawnbot
TotalCount 20
MaxActive 10
spawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 1
WaitForAllSpawned "Wave1A"
TotalCurrency 200

TFBot
{
Template T_TFBot_Soldier_Extended_Buff_Banner
Skill Hard
}
}



WaveSpawn
{
Name "Wave1B"

Where spawnbot
TotalCount 20
MaxActive 10
spawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 1
WaitForAllSpawned "Wave1A"
TotalCurrency 200

TFBot
{
Class HeavyWeapons
Skill Hard
}
}


WaveSpawn
{
Name "Wave1C"

Where spawnbot
TotalCount 30
MaxActive 15
spawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 5
WaitForAllSpawned "Wave1B"
TotalCurrency 200

Squad
{

TFBot
{
Template T_TFBot_Soldier_Extended_Battalion
Skill Normal
}

TFBot
{
Template T_TFBot_Soldier_Extended_Battalion
Skill Normal
}

TFBot
{
ClassIcon heavy_shotgun
Health 300
Name "Heavy Shotgun"
Class HeavyWeapons
Skill Normal
WeaponRestrictions SecondaryOnly
}

TFBot
{
ClassIcon heavy_shotgun
Health 300
Name "Heavy Shotgun"
Class HeavyWeapons
Skill Normal
WeaponRestrictions SecondaryOnly
}

TFBot
{
ClassIcon heavy_shotgun
Health 300
Name "Heavy Shotgun"
Class HeavyWeapons
Skill Normal
WeaponRestrictions SecondaryOnly
}

}
}


WaveSpawn
{
Name "Wave1C"

Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 25
WaitForAllSpawned "Wave1B"
TotalCurrency 200

Squad
{

TFBot
{
Template T_TFBot_Giant_Soldier_Extended_Battalion
}

TFBot
{
Template T_TFBot_Giant_Medic
}

}
}


}

//////////////////////////////////////////////////////////

Wave ///// WAVE 2 - 900 + 100
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes


WaveSpawn
{
Name "Wave2A"

Where spawnbot
TotalCount 16
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 300

Support 1

TFBot
{
Template T_TFBot_ScorchShot_FastShot
Skill Expert
}
}


WaveSpawn
{
Name "Wave2A"

Where spawnbot
TotalCount 16
MaxActive 8
spawnCount 1
WaitBeforeStarting 5
WaitBetweenSpawns 0
TotalCurrency 300

Support 1

TFBot
{
ClassIcon heavy_mittens
Health 300
Name "Make 'em Laugh!"
Class HeavyWeapons
Skill Expert
WeaponRestrictions MeleeOnly
Attributes "AlwaysCrit"
Item "The Holiday Punch"

CharacterAttributes
{
"move speed bonus" 1.5
}

}
}


WaveSpawn // Tank
{

TotalCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 0
TotalCurrency 300

FirstSpawnOutput                                                                                                                                                            
{
Target boss_spawn_relay                                            
Action Trigger                        
}

Tank
{
Health 60000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"

OnKilledOutput                                  
{
Target boss_dead_relay
Action Trigger                        
}

OnBombDroppedOutput                            
{
Target boss_deploy_relay
Action Trigger                        
}
}
}
}

//////////////////////////////////////////////////////////

Wave ///// WAVE 3 - 900 + 100
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes


WaveSpawn
{
Name "Wave3A"

Where spawnbot
TotalCount 48
MaxActive 8
spawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 300

RandomChoice
{

TFBot
{
Class HeavyWeapons
Skill Expert
}

TFBot
{
Class Soldier
Skill Expert
}

TFBot
{
Class Demoman
Skill Expert
}

TFBot
{
Class Pyro
Skill Expert
}

}
}



WaveSpawn
{
Name "Wave3A"

Where spawnbot
TotalCount 48
MaxActive 9
spawnCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 200

RandomChoice
{

TFBot
{
Template T_TFBot_Soldier_Extended_Buff_Banner
Skill Expert
}

TFBot
{
Template T_TFBot_Soldier_Extended_Battalion
Skill Expert
}

TFBot
{
Template T_TFBot_Soldier_Extended_Concheror
Skill Expert
}

TFBot
{
Template T_TFBot_Medic
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_QuickUber
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

}
}




WaveSpawn
{
Name "Wave3B"

Where spawnbot
TotalCount 40
MaxActive 8
spawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 2
WaitForAllSpawned "Wave3A"
TotalCurrency 200

Squad
{

TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill Expert
Attributes AlwaysCrit
}

TFBot
{
Template T_TFBot_Medic
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_QuickUber
Skill Expert
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Expert
}

}
}



WaveSpawn
{
Name "Wave3B"

Where spawnbot
TotalCount 21
MaxActive 3
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 5
WaitForAllSpawned "Wave3A"
TotalCurrency 200

TFBot
{
Template T_TFBot_Demoman_Samurai
Skill Expert
Attributes AlwaysCrit
}
}




WaveSpawn
{
Name "Wave3B"

Where spawnbot
TotalCount 48
MaxActive 6
spawnCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 1
WaitForAllSpawned "Wave3A"
TotalCurrency 0

Support 1

RandomChoice
{

TFBot
{
Template T_TFBot_Scout_Bonk
Skill Expert
Attributes AlwaysCrit
}

TFBot
{
Template T_TFBot_Scout_Sandman_FastCharge
Skill Expert
Attributes AlwaysCrit
}

}
}


}


/////////////////////////////////////////////////////////////////////////////

Wave ///// WAVE 4 - 900 + 100
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes


WaveSpawn
{
Name "Wave4A"

Where spawnbot
TotalCount 8
MaxActive 4
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 15
TotalCurrency 100

Squad
{

TFBot
{
Template T_TFBot_Giant_Heavyweapons_HealOnKill
CharacterAttributes
{
"move speed bonus" 0.5
}
}

TFBot
{
Template T_TFBot_Giant_Medic
}

}
}


WaveSpawn
{
Name "Wave4A"

Where spawnbot
TotalCount 42
MaxActive 14
spawnCount 7
WaitBeforeStarting 0
WaitBetweenSpawns 3.5
TotalCurrency 200

RandomChoice
{

TFBot
{
Template T_TFBot_Demo_Burst
Skill Normal
}

TFBot
{
Class Pyro
Skill Hard
}

}
}





WaveSpawn // Tank
{

TotalCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
WaitForAllSpawned "Wave4A"
TotalCurrency 200

FirstSpawnOutput                                                                                                                                                            
{
Target boss_spawn_relay                                            
Action Trigger                        
}

Tank
{
Health 50000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"

OnKilledOutput                                  
{
Target boss_dead_relay
Action Trigger                        
}

OnBombDroppedOutput                            
{
Target boss_deploy_relay
Action Trigger                        
}
}
}





WaveSpawn
{
Name "Wave4B"

Where spawnbot
TotalCount 18
MaxActive 9
spawnCount 3
WaitBeforeStarting 5
WaitBetweenSpawns 15
WaitForAllSpawned "Wave4A"
TotalCurrency 200

RandomChoice
{

TFBot
{
Template T_TFBot_Giant_Heavyweapons_BrassBeast
}

TFBot
{
Template T_TFBot_Soldier_BurstFire
}

TFBot
{
Template T_TFBot_Giant_Demo_Burst
}

TFBot
{
Template T_TFBot_Giant_Pyro_Flare_Spammer
}

}
}



WaveSpawn
{
Name "Wave4B"

Where spawnbot
TotalCount 20
MaxActive 4
spawnCount 4
WaitBeforeStarting 5
WaitBetweenSpawns 4
WaitForAllSpawned "Wave4A"
TotalCurrency 100


Squad
{

TFBot
{
Template T_TFBot_Heavyweapons_Fist
Skill Expert
}

TFBot
{
Template T_TFBot_Medic
Skill Expert
}

}
}


WaveSpawn
{
Name "Wave4B"

Where spawnbot
TotalCount 20
MaxActive 4
spawnCount 4
WaitBeforeStarting 5
WaitBetweenSpawns 4
WaitForAllSpawned "Wave4A"
TotalCurrency 100

Squad
{

TFBot
{
Class Demoman
Skill Expert
Attributes AlwaysCrit
}

TFBot
{
Template T_TFBot_Medic_BigHeal
Skill Normal
}
}

}





}

/////////////////////////////////////////////////////////////////////////////

Wave ///// WAVE 5 - 500 + 100
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes



WaveSpawn
{
Where spawnbot
TotalCount 48
MaxActive 14
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 0

Support 1

RandomChoice
{

TFBot
{
Template T_TFBot_Scout_Sandman_FastCharge
Skill Expert
}

TFBot
{
Template T_TFBot_ScorchShot_FastShot
Skill Expert
}

TFBot
{
Health 300
Name HeavyWeapons
Class HeavyWeapons
Skill Expert
Item "natascha"
}

}
}


WaveSpawn
{
Name "Wave5A"

Where spawnbot
TotalCount 6
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 100

TFBot
{
Template T_TFBot_Giant_Demo_Burst
Attributes AlwaysCrit
}

}


WaveSpawn
{
Name "Wave5B"

Where spawnbot
TotalCount 6
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 10
WaitForAllSpawned "Wave5A"
TotalCurrency 100

TFBot
{
Template T_TFBot_Soldier_BurstFire
Attributes AlwaysCrit
}
}


WaveSpawn
{
Name "Wave5C"

Where spawnbot
TotalCount 5
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 8
WaitForAllSpawned "Wave5B"
TotalCurrency 100

TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}








WaveSpawn
{
Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 10
WaitForAllSpawned "Wave5C"
TotalCurrency 100

TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
}








WaveSpawn
{
Name "Wave5D"

Where spawnbot
TotalCount 8
MaxActive 4
spawnCount 2
WaitBeforeStarting 7
WaitBetweenSpawns 10
WaitForAllSpawned "Wave5C"
TotalCurrency 100

Squad
{

TFBot
{
Template T_TFBot_Giant_Scout_Fast
}

TFBot
{
Template T_TFBot_Medic_QuickUber

CharacterAttributes
{
"move speed bonus" 2
}
}

}
}




}

/////////////////////////////////////////////////////////////////////////////

Wave ///// WAVE 6 - 1800
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes




WaveSpawn
{
Name "Wave6A"

Where spawnbot
TotalCount 7
MaxActive 7
spawnCount 7
WaitBeforeStarting 0
WaitBetweenSpawns 0
TotalCurrency 100

TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}


WaveSpawn
{
Name "Wave6B"

Where spawnbot
TotalCount 48
MaxActive 12
spawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 3
WaitForAllSpawned "Wave6A"
TotalCurrency 200


RandomChoice
{

TFBot
{
Template T_TFBot_Soldier_Extended_Concheror
Skill Expert
Tag nav_prefer_flank_right
BehaviorModifiers push
}

TFBot
{
Template T_TFBot_Soldier_Extended_Concheror
Skill Expert
Tag nav_prefer_flank_left
BehaviorModifiers push
}

}
}



WaveSpawn
{
Name "Wave6B"

Where spawnbot
TotalCount 10
MaxActive 4
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 14
WaitForAllSpawned "Wave6A"
TotalCurrency 100

Squad
{

TFBot
{
Template T_TFBot_Giant_Soldier_Extended_Buff_Banner
}

TFBot
{
Template T_TFBot_Soldier_Extended_Battalion
Skill Expert
}

}
}




WaveSpawn
{
Name "Wave6B"

Where spawnbot
TotalCount 10
MaxActive 4
spawnCount 2
WaitBeforeStarting 7
WaitBetweenSpawns 14
WaitForAllSpawned "Wave6A"
TotalCurrency 100

Squad
{

TFBot
{
Template T_TFBot_Giant_Soldier_Extended_Battalion
}

TFBot
{
Template T_TFBot_Soldier_Extended_Buff_Banner
Skill Expert
}

}
}


WaveSpawn // Tank
{

TotalCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 30
WaitForAllSpawned "Wave6B"
TotalCurrency 200

FirstSpawnOutput                                                                                                                                                            
{
Target boss_spawn_relay                                            
Action Trigger                        
}

Tank
{
Health 35000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"

OnKilledOutput                                  
{
Target boss_dead_relay
Action Trigger                        
}

OnBombDroppedOutput                            
{
Target boss_deploy_relay
Action Trigger                        
}
}
}

WaveSpawn
{
Name "Wave6C"

Where spawnbot
TotalCount 7
MaxActive 7
spawnCount 7
WaitBeforeStarting 35
WaitBetweenSpawns 0
WaitForAllSpawned "Wave6B"
TotalCurrency 100

TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}




WaveSpawn
{
Name "Wave6C"

Where spawnbot
TotalCount 30
MaxActive 20
spawnCount 5
WaitBeforeStarting 8
WaitBetweenSpawns 2
WaitForAllSpawned "Wave6B"
TotalCurrency 200

TFBot
{
Class HeavyWeapons
Skill Expert
Attributes AlwaysCrit
}
}


WaveSpawn
{
Name "Wave6D"

Where spawnbot
TotalCount 12
MaxActive 8
spawnCount 1
WaitBeforeStarting 5
WaitBetweenSpawns 7
WaitForAllSpawned "Wave6C"
TotalCurrency 100

RandomChoice
{

TFBot
{
Template T_TFBot_Giant_Heavyweapons
}

TFBot
{
Template T_TFBot_Giant_Soldier
}

TFBot
{
Template T_TFBot_Giant_Demoman
}

TFBot
{
Template T_TFBot_Giant_Pyro
}

TFBot
{
Template T_TFBot_Giant_Medic
}

}
}



WaveSpawn
{
Name "Wave6D"

Where spawnbot
TotalCount 40
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
WaitForAllSpawned "Wave6C"
TotalCurrency 200

RandomChoice
{

TFBot
{
Class HeavyWeapons
Skill Expert
}

TFBot
{
Class Soldier
Skill Expert
}

TFBot
{
Class Demoman
Skill Expert
}

TFBot
{
Template T_TFBot_Medic
Skill Expert
}

}
}



WaveSpawn
{

Where spawnbot
TotalCount 30
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 0
WaitForAllSpawned "Wave6C"
TotalCurrency 200

RandomChoice
{

TFBot
{
Template T_TFBot_Scout_Bonk
Skill Expert
Attributes AlwaysCrit
Tag nav_prefer_flank_right
BehaviorModifiers push
}

TFBot
{
Template T_TFBot_Scout_Bonk
Skill Expert
Attributes AlwaysCrit
Tag nav_prefer_flank_left
BehaviorModifiers push
}

}
}


WaveSpawn // Tank
{

TotalCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 30
WaitForAllSpawned "Wave6D"
TotalCurrency 300

FirstSpawnOutput                                                                                                                                                            
{
Target boss_spawn_relay                                            
Action Trigger                        
}

Tank
{
Health 60000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"

OnKilledOutput                                  
{
Target boss_dead_relay
Action Trigger                        
}

OnBombDroppedOutput                            
{
Target boss_deploy_relay
Action Trigger                        
}
}
}



}

//////////////////////////////////////////////////////////////////////

}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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by FreePi
Keywords
male 982,763, robot 14,019, tf2 596, mvm 26
Details
Type: Writing - Document
Published: 2 months, 4 weeks ago
Rating: General

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