I am pretty aware that as a game designer, and specially as a Indie developer, I'll need to program a lot of codes/algorithms... Whether I like it or not. But hey! Everything has a boring side to it right? Even the processing of creating games.
And let me tell you... I barely started C# or Unity yet! I am still working with pseudocoding! Which still the base to everything, but man... I am still unsure if the teacher was wise teaching those codes in actual portuguese, rather than english. Maybe he did this way in order to make less tiresome...
"BUT RAFAEL! GAME DESIGNERS SHOULDN'T BOTHER WITH PROGRAMMING!" ... Yeah I know. But considering that I want to start my own studio (Indie one) in a few years... I guess that I can do one more thing or two, in order to help my team and my project.
Game Design itself isn't pretty hard... I mean, the bases are pretty much the same, but even if pulling off a: "HUGE REVOLUTIONARY GAME MECHANIC" is hard, yeah can all agree that it relies on creativity and early references. Want examples? Play more, read more.
Rafael the puppy, art and coloring © me
6 months ago
26 Mar 2018 00:20 CEST
Full Size: 117ab4d352817b37d4022effcaf86281