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Kazekai

So much for respecting artists.

Anyone who pays attention to the indie gaming scene will know what I'm talking about. If you don't:

http://indiegames.com/2012/07/free_indie_games_spotlig...

http://indiegames.com/2012/06/thomas_was_alone_to_be_r...

http://marketplace.xbox.com/en-US/Product/LaserCat/66a...

I could list more but I'll stop there.

In short: Why the fuck bother? Everyone likes pixel art and pixel art is the easiest artistic thing to do, unless you actually try at it but that clearly isn't expected so again, why bother?

I wrote a blog entry about this, it's really disheartening that any skill at art has fallen so utterly low in gaming today. Your game is either super-realistic or pixel eye rape. Excuse me if I do not feel properly valued in a field I'd love to get involved with.
Viewed: 21 times
Added: 6 years, 4 months ago
 
EroKord
6 years, 4 months ago
Pixel art doesn't have to be detailed to be done right. there is beauty in simplicity. However, all three of the links you posted broke some very big rules of using pixels. And that is consistency.

If people are going to use pixels, it has to be at a low resolution scaled up. It can't be 5 by 5 pixel blocks, because them they won't line up. Or using 1 pixel blocks and 5 pixel blocks together. Or big pixels that rotate and keep their shape like a flash game.

And you are sorely mistaken if you think pixel art is easy. Anything above atari level takes a LOT of work (like 8-bit NES graphics) you have to keep in mind the limited space, the limited palette and still try and convey movement and action.

It is a HELL of a lot easier to draw a 4 frame walk animation then to convey that same walk in a 16x32 sprite with 4 colours to work with.

And there are plenty of indie games that use NES level or greater pixel art. And while it's not mindblowingly amazing like much of the art on Pixeljoint, it's still awesome, and one must take into consideration the art on pixeljoint is for the most part static, or one animation. It's not an entire sheet of different poses, actions, and movements. When you put 20 hours into one piece it'll look awesome, when you have to split that time into 10 pieces you won't have the same quality. 30 pieces and you'll have even less quality.

But it's the limitations that make real pixel art beautiful, and you can see that in the challenges they have, and way of the pixel has every so often.

(bugs me when people talk bad about pixel art, even though you're posting about really crappy pixel art, thought I'd put in my 2 cents about pixel art as a whole)
Kazekai
6 years, 4 months ago
https://inkbunny.net/journalview.php?id=44500

Also, I was making fun of this: http://www.kickstarter.com/projects/explodingrabbit/su...

It isn't just the pixel art, it's the utter lack of effort this idiot actually put into his game. Why bother do anything else when rehashing Nintendo properties sells?

I like pixel art but I don't want to see it all the fucking time in the indie scene. I think there should be more Flash-esque games, or more 3D games, or more weird-art games that do weird things with the aesthetics, but why bother expect that when some cunt can get over 25 thousand dollars from just a kickstarter campaign reskinning Mario Crossover?
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