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SUPA SAIYAJIN GODDO??!!
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Pixels #2

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Practicing pixel art in GameBoy style (4 colors), it may be turned

into a R-type/Megaman game in the future, though this is a very basic

sample and I'm not sure on how far the project will go for now :3

Keywords
pixel art 3,048, gameboy 351
Details
Type: Picture/Pinup
Published: 8 years, 7 months ago
Rating: General

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KeleandStar
8 years, 7 months ago
Wow that looks just like something from the gb era. good job^^!
ChokoDonkey
8 years, 7 months ago
Thanks a lot =)
Atlasfield
8 years, 7 months ago
Are you implementing this for a videogame?
ChokoDonkey
8 years, 7 months ago
Yeah that would be the goal =)
Atlasfield
8 years, 7 months ago
Cool, do you have a place were are you showing your process? or will you show here? I love the indie games.  :3
ChokoDonkey
8 years, 7 months ago
Well I'll probably post some samples on here time to time, though my

other pixel project is taking more shape than this one at the moment =)
RoseLlama
8 years, 7 months ago
Ooo interesting, what's this for?
ChokoDonkey
8 years, 7 months ago
Well maybe doing a little video game :3
RoseLlama
8 years, 7 months ago
Cool! ^ ,^ What program are you making it with?
ChokoDonkey
8 years, 7 months ago
Well I may use Construct2 if I create the whole game myself, though

it's gonna probably move to Unity if I work with one more person :3

RoseLlama
8 years, 7 months ago
Hmm free download. Whats it like?
I played with a program called "Click & Create" years ago on a friends computer. That was like; if player presses button, then do this. Just fill in a lists of events. You could set it to play your game and then tell you when an event happened. For example if there was no event for Holding a key while jumping, it would ask you to give it an action. The preview images for Construct2 look similar.
ChokoDonkey
8 years, 7 months ago
Yeah I used the same program when I was younger, it was a very cool tool,  

Contruct2 works almost the same way, so you don't have to work on coding and stuff,

though I have a few ideas/features in mind that would be complicated to create with Construct2.
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