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by Etheras
Good evening, my subjects...

And EVOLVE is about to unlock fennec-time. I am super excited, are you? Sadly I'll only be able to play a few hours before monster-hunting in dreamland (sadly those stats don't get saved), but it should be fun after the months of cruel teasing by those meanies at 2K Games! Meanness inflicted on your poor lil overlord by letting him play the Evolve alpha and beta and then shutting the game off for months!

SO WHAT'S SO GOOD ABOUT THIS GAME??
Where do I begin?

* BALANCE - At first glance the most obvious plus is the graphics, but after several hours of playing, the graphics just aid in the immersion, and the thing that really sticks out is that the asymmetrical gameplay still strikes an incredible balance.

* GAMEPLAY - Tight and responsive controls. Although that's hardly a feat for a modern AAA+ FPS. Evolve does a good job of making the controls transparent between the user and the game. Other gameplay-related pluses would be the very different classes, and how they were clearly well-considered and designed to be played differently. Each has very specific strengths, and even the guns and tools for each class are useful, original, and advance the character's role. The addition of fantastic character mobility: humans in the form of jetpacks (which are tons of fun!) and the monster(s) in the form of powerful lunging and climbing abilities, it gives map traversal more of a "parkour" feeling, with the monster trying to get some distance so he can grab a snack, and the humans trying to catch up.

* GRAPHICS & ART - Ok, ok I had to say it. The graphics are among the best of any game.  Levels are interesting. Character designs are interesting. Monsters are VERY interesting.

* INTUITIVE - So... the very-first game I played I wasn't useful (due to my framerate being about 2 fps. I had to turn down some settings), but the first game that I was able to control, I was also able to contribute. The controls, weapons, and tools are very intuitive, and the details are covered in helpful (and gorgeously rendered) instructional videos prior to using each class for the first time. The result is a great "easy-to-use, difficult-to-master" dynamic for each class and tool-weapon.

* ORIGINALITY - yeah its like Predator-Prey Tag, if you ever played that as a kid. And while I'm sure someone sometime has made a digital multiplayer game out of it, its never been so high-profile with space technology and Cthulu monsters. Everyone else is doing L4D clones for their co-op multiplayer games, and I need to give Evolve props for really doing something new.

* ADDICTIVE - Tons of fun and keeps you coming back.

* SINGLE PLAYER? - Rumor has it that there will be a single-player campaign. Even though I will probably spend more of my time in multiplayer, I look forward to single player to see if there's a story. The beta had single player, but it was mostly just tutorials on the classes. I hope that there is more depth in the final version!

* AUDIENCE(?) - This is maybe less of a plus for the game as a plus for the people who play it, but... I haven't had any jerks sabotage the game or otherwise be total butts in alpha or beta. Maybe that will change for general-release, but I hope not.

IS THERE ANYTHING BAD ABOUT IT?
Yes, of course. Nothing is perfect.

* THE CHASE - You end up spending a lot of time just running. At first this is kinda fun, but after awhile it gets monotonous. You will spend about 80% of your game time just running. While parkour-y jetpack running is fun, even that gets tiresome after a few games, and you end up craving the action more and more.

* BEING THE MONSTER IS LONELY - while it seems like a great selling point (everybody fantasizes about being a huge powerful pseudo-god Cthulu monster, right?), its hard to feel good about all the other players ganging up on you, using their numerous abilities to slow you down and otherwise nerf your monster-powers to make you easier to kill. The result is that being the monster is frustrating and lonely, and I don't think I'm the only one who feels this way: In the games that I played, everybody set Monster as their least-favorite class, and so everybody eventually ended up playing Monster.

* DAISY AND DETECTORS - There's one class who's job it is to find the monster and "trap" it so the other humans can injure it. One hunter is able to put up motion sensors, but they seem like they're one-time-use. Not terribly useful. Daisy is a little better (she's a dog-thing that tracks the monster's scent) especially useful due to her healing ability. However, she's really REALLY slow compared to the monster, and so the tactic of "following daisy" usually doesn't work out so well. And yet - you inevitably end up following the Hunter and their tracking method, because nobody else has an effective one.

* 3RD PARTY DRM - I didn't have to sign up during alpha, but when I got closed beta access, I had to create an account in order to play. The account signup was very buggy, but with some persistence, was able to register. So far they've not sent me any ads or anything.

* WILDLIFE - the animals and carnivorous plants in this game take away quite a bit from the enjoyment. Its hard enough to track the Monster long enough to catch him a few times before level3 without getting trapped by carnivorous plants, eaten by crocodiles, and otherwise interrupted by giant... things. I can't help but conclude that this game would have been better with strictly herbavorial wildlife for the monster to eat and to occasionally attract the attention of humans, but all the others kinda clutter up the experience. I can see that maybe they're trying to break up the tracking monotony, and perhaps it would have succeeded - if only for the fact that as soon as you have one of these encounters, all you want to do is get away because the monster is evolving! If fighting animals did more good than just a one-off powerup, maybe this game mechanic wouldn't feel quite as useless.

CONCLUSION
The negatives are all rather-minor petty annoyances, vastly overshadowed by the incredible positives of this game. I highly recommend it.

Thanks for reading!

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Artwork by the amazing :iconBrindle:
Etheras the Fennec is (c) www.etheras.com

This image is a cosplay of Val. Val is most-likely (c) 2K Games

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Do you enjoy seeing Etheras depicted by Brindle? Here are a few more images that she's done of Etheras in the past: IceHeart, Selfie, The Birth of Etheras, EasterBunny Etheras

Want to see more artwork of Etheras in video game cosplay? Here are some of the games Etheras has dressed-up for:
Evolve (yes: more Val)
Borderlands, Deus Ex, Bioshock Infinite, Starcraft, Fallout, Borderlands (again), Mass Effect

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Repost Authorization Rating: LIMITED
LIMITATION: Furry sites only please!
Dunno what that means? Please be sure to read this:
http://www.sofurry.com/view/365517
... before reposting.

Keywords
male 1,116,217, fox 233,063, butt 106,515, ass 79,852, boy 74,683, fanart 46,916, femboy 35,297, vulpine 34,832, art 30,769, fennec 17,129, cosplay 13,303, costume 11,908, game 11,826, fennec fox 9,288, femboi 9,255, fan art 9,249, video games 8,275, gun 7,187, video 6,638, trap 5,806, rump 5,554, videogame 4,947, twink 4,720, fairy 4,441, sci-fi 4,409, play 4,399, outfit 4,221, fan 3,967, scifi 3,810, games 3,359, video game 3,120, tight 2,796, science 2,160, boi 2,137, fem 2,112, buttocks 2,039, hunter 2,030, videogames 1,941, fennecfox 1,816, science fiction 1,768, guns 1,697, athletic 1,666, tights 1,514, foxboy 1,398, rifle 1,374, fox boy 1,286, tush 1,055, hunting 987, pack 917, fiction 861, fem boy 718, sci fi 647, jet 644, sniper 579, fem boi 578, pretty boy 512, etheras 495, hunt 489, prettyboy 441, pretty boi 419, prettyboi 417, medic 405, skintight 397, beret 389, foxboi 385, fox boi 384, sci 216, sniper rifle 216, val 195, fi 177, jailbird 171, jetpack 105, sciencefiction 75, evolve 49, cos-play 33, cos play 18, computer game 17, cos 16, jet pack 13, computergame 10, computer games 8, sniperrifle 5, computergames 4
Details
Type: Picture/Pinup
Published: 9 years, 2 months ago
Rating: General

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Ryusett
9 years, 2 months ago
*flails* cute fen boy is going to give me nose bleed D:
Yusufa
9 years, 2 months ago
another con just fyi, wayyyy to much DLC content and exclusive content, theres a lot of people afraid of what the final price tag for all content on this game could come up to.

now i did play it and it seems fun for the most part im just scared of where it will go
Etheras
9 years, 1 month ago
I consider that a plus, actually. Consider...

1. Games take a lot of effort to make.
2. The reception for this game has been extremely enthusiastic

So the Evolve folks have a decision to make. They can either (A) leave the game with only basic content, (B) continue to improve the game by adding more content (that costs money) and charge a higher price point for everybody. Or (C) sell the game for the basic price, with optional add-ons for those who can afford it. That way if players want to expand their experience, they can. But if they don't want to expand their experience they don't have to.

The anti-Day-1 DLC argument sounds to me is like people complaining that value cars don't come with all the options. "Oh WTF the base model doesn't come with heated seats or power mirrors??? The luxury edition does, so why can't they just add it to the base model too? Greedy bastards... That's like Day-1 DLC!" ... When put in the context of cars, folks realize it sounds absurd, but for video games they don't seem to understand because its not a physical thing. They don't realize that the company has to pay weeks of salary for artists to make more textures. That a new character probably takes several person-years to get right (concept art, concept design, modelling, texturing, animation, balance, implementation, voice acting, etc).
Yusufa
9 years, 1 month ago
i understand games arent easy to make, and actually upon further research i found its actually a lot of confusion was generated about the games DLC. They had comments like "it was built from the ground up to support DLC" plus the monster and hunter passes, the loads of bonus content with all the different versions. They made it sound like content like different hunters and monsters were hidden behind a pay wall.
Now i do believe its not worth $60 as is, though thats how i feel about the majority of the market these days. I do actually own the game now though i did buy it as a fair discount, and now that i understand the practices better im happy with it. Though its unclear if we will have to pay for the up coming characters or not, and to my knowledge 2k hasnt released exactly what we should expect with this. I am however 100% ok with paying for cosmetics as they dont impact the game, its just a matter of making anything in upcoming DLC worth the price.
All and all im hoping they dont go the path of Payday 2, releasing constant $5-10 with very little included, or the very unimpressive infmany 2.0(though luckily this was free, but is very lazily designed)
So yeah i do apologize for my earlier statement as i was very confused at the time over these practices. I am not anti day 1 dlc or anything like that, im just tired of jacked up prices and half assed DLCs made to squeeze out a quick buck.
Etheras
9 years, 1 month ago
But that's what I am talking about!

Adding characters takes a lot of effort. Effort means people. Whole teams of people, working for months. Workers need to be paid or else they have to do some other work that WILL pay them. So.. to have more characters, you need to get people to pay more. So, here are your options:

1. Game costs $100 for everybody and everybody gets all the characters and content
2. Game costs $60 for everybody, and there are no additional characters or content
3. Game costs $60 with $40 worth of optional ad ons.

If we're looking at this impartially the answer is obvious. Its #3. You don't have to own all the hunters to play the game. The game plays just fine without them. But if they're going to make additional content, someone needs to pay for it. That's why #3 is such a good option! You don't HAVE to buy the content if it doesn't interest you. Its wonderful! Like for me, I hate playing Monster, so when the new one comes out? I won't buy it. But I might totally trick out my medic. This system allows that level of customization.
Yusufa
9 years, 1 month ago
i do agree, just not the $60 price tag, but that's only cause the game feels a little small with only a few game types and no real campaign. the DLC options are much better than most games giving you a chose your own experience model plus the standard and agreeable skins as paid DLC. After revealing the new hunters and monster, what they have and how the model works(buy one back for all or buy your hunters separate)  Really as things are coming to light the game looks better and better and i wouldn't have felt it was such a rip off at first if they had just released much more clear information on the game.
AngstyKitsune
9 years, 2 months ago
From your pros and cons, we must have had similar experiences with the testing phase, and yet we seem to have come to very different conclusions. You could not pay me to play Evolve. Your art looks nice, though. Those pants really bring out cute little fennec tush.
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