Well since the new SUPER Bomberman R for the Nintendo Switch is out, i actually thought about to build myself a "Bomberman" game.
I worked all night (tonight) actually to create this little game and i guess i did it well.
The rules are pretty simple but i explain them and how the game works:
CONTROLS:
Arrow Buttons = Move
Space = Place a Bomb
X = Detonator
- before a round starts, you will see 2 "scanners" which will scan the stage.
-- the first is creating breakable walls with a 50% chance
-- the second one places a number of monsters (Level One begins with 6 plus 1 for every next stage - so this scanner may takes a bit longer from time to time...)
- Destorying a block and you have a chance for a POWERUP (X Chances out of 200):
--- Bomb Up = 10,5% (21 Chances)
--- Fire Up = 10,5% (21 Chances)
--- Speed Up = 9% (18 Chances)
--- Spike Bomb = 9% (18 Chances)
--- Kick = 9% (18 Chances)
--- Detonator =7,5% (15 Chances)
--- West = 7,5% (15 Chances)
--- Wallpass = 7,5% (15 Chances)
- If you "burn" yourself or touch a monster, you lose a life AND one of EACH powerup!
- Goal is to destory ALL MONSTERS!
I created 8 monsters (comming close to the original game), the 2rd, 3rd and so on will appier in in stage 2 and so on, you kinda play it endless. the max of each power-up is 8 bombsup, 8 fireup and 4 speedup - all the others are 1 time active (WEST IS A TIMER OF 60 SECONDS!) . Clear a stage gives you 1 Life!
I hope you enjoy it! i really took some time creating it.
------PATCHNOTES------
V1.55
Fixes
- Lifes are now numbers
- Manual Typos
- Firevest "ends" if the round also ends now
V1.50
This is the big update which should finish the game now so its a full running game to enjoy.
I add 4 new monsters and a "IQ" system for all of them, Spawn chances and a lot more. I also lowerd the Spawn Chances for the Powerups
by 2% each coz they spawn a lot "to much to early" on. I hope you enjoy this big update. I think this will be the last big one, for now ^^
- Updated & Fixes:
-- "running over the bomb" fixed again
-- Bomberman doesnt "bounce" away now from walls and like (more fluent movement)
-- Enemy Scanner also uses now a "rarety" system for each enemies (more chances = higher spawn chances) and when they appiers first
--- Bloons 1 Chance (Level 1)
--- Blobis 2 Chances (Level 2)
--- Gimons 3 Chances (Level 8)
--- Slimes 4 Chances (Level 4)
--- Conos 5 Chances (Level 5)
--- Ghosty 6 Chances (Level 6)
--- Spikey 7 Chances (Level 7)
--- Blockos 8 Chances (Level 3)
-- Wall Scanner also is set back only with a chance of 50% (55% before)
-- Each Item Chances are lowerd by 2% (-4 Chances) - you got to early to much items:
--- Bomb Up = 10,5% (21 Chances)
--- Fire Up = 10,5% (21 Chances)
--- Speed Up = 9% (18 Chances)
--- Spike Bomb = 9% (18 Chances)
--- Kick = 9% (18 Chances)
--- Detonator =7,5% (15 Chances)
--- West = 7,5% (15 Chances)
--- Wallpass = 7,5% (15 Chances)
-- Enemeys have now a "IQ" System:
--- Bloons = very low - low speed
--- Blobis = mid - mid speed
--- Gimons = mid, able to fly over walls - high speed
--- Slimes = mid, able to fly over walls - very low speed
--- Conos = high - high speed
--- Ghosty = mid, able to fly over walls, able to follow - mid speed
--- Spikey = low, able to follow - highest speed
--- Blockos = low - mid speed
- New
-- NEW Title Music
-- NEW MONSTERS
--- Conos
He is small and fast, beware Bomberman!
--- Ghosty
A friend from Slime, which is also able to fly over walls. becareful! He can also change directions right into you Bomberman!
--- Spikey
He might be not the "brightest" but the fastest! He also knows if he sees you which he attacks first! Becareful!
--- Gimon
The Big brother from Cono. He dont care about walls and flies around as he pleases. Becareful! He also do that in a fast way!
-- NEW MANUAL
The Manual explains now each Object, Goal, Controls, Powerups and Monsters.
V1.15
---NEW STUFF---
- Better Looking Title Screen (at least for now)
POWERUPS!
- DETONATOR
If you got this one you can explode your bombs when ever you want! SINCE the DETONATOR is in a "beta", it let ALL bombs at ONES explode (Use Fire 2; Default "X")
- SPIKE BOMB
So you wan destory more blocks at ones? No problem! Spike Bombs Fire will go thru ALL broken walls!
- WALLPASS
So you wanna be a ghost? With that little powerup youre able to pass bricks you can destory! Still, youre not able to move over bombs or monster!
NEW MONSTER!
- The Slow Slime which is very slow BUT is ablee to PASS WALLS! BEWARE! :o
- Rarety sytem
Each POWERUP has now a rarety which is able to drop with X chances out of 200 (for each Powerup):
-- Bomb Up = 12,5% (25 Chances)
-- Fire Up = 12,5% (25 Chances)
-- Speed Up = 11% (22 Chances)
-- Spike Bomb = 11% (22 Chances)
-- Kick = 11% (22 Chances)
-- Detonator = 9,5% (19 Chances)
-- West = 9,5% (19 Chances)
-- Wallpass = 9,5% (19 Chances)
---Powerup Fixes and Adds---
- More Bricks
The Chance the first Scanner is creating bricks is now 55% (before it was 50%).
- Firewest:
Rised time from 16 Seconds to 60 Seconds
Reason: The West is a usefull but now rare item. The time felt kinda short and since its now very rare, it should keep you a wile alive, at least against your own bombs...
- HUD fixes:
For all the new stuff.
- Blocks & "Blockos" give now more points
Destorying a Brick gives now 10 Points, destorying a "Blocko" now 400 (before it was only 300).
Keywords
game
11,823,
funny
9,618,
fun
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flash
3,836,
retro
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weapons
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special
1,255,
bomberman
493,
nostalgie
111
Details
Type:
Shockwave/Flash - Animation
Published:
7 years ago
25 Mar 2017 12:18 CET
Initial: 71d9b004c49f5bd89243d28f963fbecb
Full Size: 71d9b004c49f5bd89243d28f963fbecb
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