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Vore Tournament featured in Polish computer magazine
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Mircea
Mircea's Gallery (150)

Help support Vore Tournament 2.0 on Patreon

Blue & Yellow - $100 Patreon request

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by Mircea
Normally I'm not one to beg for more money... which to be fair, I'm not doing now either. I am just trying to push forward with something that, even to my own surprise, has kicked off quite a bit during the last few months: Thanks to a dozen Patreon supporters (two in particular), I've now reached a total of over $200 in pledges, dedicated to Vore Tournament as well as my Blender animations. This support made it a lot easier and more motivating to continue development on the game... with the recent months seeing several new features and bug fixes, as well as a whole new set of player models summing up to a total of 30 playable characters, alongside support for making the game more accessible to players who have a hard time setting up the development tools to compile it themselves.

The current support is already helping me a lot, but it's barely half of what what I need to keep us alive (myself and my mother). At this day, Patreon is the only source of income we have that's relatively constant... the rest is family and friends helping us out, which is not something that will go on forever. If I am to live off animation and game development alone, I need to ultimately reach the $500 milestone. Seeing how there are people interested in what I do, who helped me in getting halfway there, I dare to hope this may just happen during the course of 2017.

If you like VT 2.0 or my other works, please consider supporting me on Patreon! If you can't or wish not to, please at least spread the word about the project and encourage others to do so! I plan to add a lot of interesting new features in the coming months... and with the original content being almost ported from the old game, I may even dream of an official release sometime this year (no promises however). For this to happen and things to move forth however, I need your support. Thank you to everyone who has been interested so far.

https://www.patreon.com/MirceaKitsune
https://www.patreon.com/MirceaKitsune
https://www.patreon.com/MirceaKitsune
https://www.patreon.com/MirceaKitsune

Keywords
anthro 191,250, furry 105,408, vore 30,056, game 11,823, fps 83, voretournament 19
Details
Type: Picture/Pinup
Published: 7 years, 3 months ago
Rating: General

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GFHCDK76
7 years, 3 months ago
This project is quite different. Reminds me a little of one game project I was working on. Glut, The Over Eater.

Kind of a Mario 64 style game, but with the one you play as 'Glut' eats everything he comes across.

Would be interesting to see how this game of yours turns out. I do know of Blender, and that one can make games on it, but judging by that other logo with the bird, I am guessing that is what you are developing the game with.

If you wish the game not to have to be compiled by any players, it might serve to try and develop the game with either the Unreal Engine, or with Unity 5. With both you can make games for free on them, if you are not selling the game. And if you are selling the game, you need to make over a certain amount before you need to pay for a PRO license with Unity, or have to pay royalties to Unreal.

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