Well, it's what I got in my cloudy hair! The four uh... Amethyst, of course.
Those big two hanging down by electro-maginetism doubles from a part of royal family fashion
statement to gemstone swords in battle. Super Smash Bros. physics included~
I use ol' fists 'n feet strategy along when I'm pulling extra ranged blows. No problem creating more
out quick if I (rarely) misplaced them or a meanie Dr. Cortex'd me offguard. XD
When I start putting Pixelectricate in use, the hair-jewels light up purple.
Volting madly. Better than the bangs explanation.
My crystal wings move freely at command. Shielding normal or reflective, make-shift platforming, tricks, smacking enemies around and just looking pretty cute 'n cool. A little change of swirly bangs and ear-rings accessories went underway. Latter is important for custom surprises.
Tee hee... all battle info shall be revealed.
You hardly see any fairy being utterly combat versatile as seen here~
Ha hahaha~ Here is the TRUE mixed jewel and wind of the prince Fairypom belly-dancer.
Focused too far on my wind half previously, thus I found that just-right pitch, then nailed it.
I had zero room to draw standard position on paper, so a SIDEWAYS angle was chosen.
First time in 7 years, EVER! No joke!
Everything weather control, sagely learning Earth's and breezy secrets
through natural elements applies to the looks.
Last touch-up to this long, long project of finding special identity (besiding the Tribalpom prince).
It feels sensational working details out after 2 and a half months of artistic rust. :D
Edit: Switching the Rock-type part to Steel, since I completely overlooked "Megabite" aka Mega Steelix's
shenanigans of being in a crystal cluster-eff, logically reminding me all forms of pretty stones are METAL.
One same whole origin and a Jewel Fairy would be further linked to steel than only plain rock/earth
elements. Let's not forget the shocking conductors in hair. Icing on the cake is,
I now can pull a Toph when sensing through ALL forms of rock AND keeping freaking awesome defensive value of my other mixed types plus Abilities. [In Tumble's voice] La la~
---------------------------------------------------
Types: Fairy/Flying/Steel/Electric
Nature: Impish
Abilities: Pure Power, Pixelectricate, Moist Body and Hydration
(Pixelectricate nails through Electric-type immunity from the Fairy-type half.)
Item: Fairy, Flying, Steel and Electric Jewels combined in Damp Rock crystals
(Does not disappear after using Fairy, Flying, Steel or Electric-type moves because that be silly.
Acrobatics still picks up the "no item" 110 base power, stacked in its fused Type Jewel usage.)
HP: 135
Attack: 200
Defense: 151
Special Defense: 151
Speed: 215
EVs: 248 HP / 60 Attack / 100 Def / 100 Sp. Def
Moveset: Crystal Cleaver | Mega Kick | Acrobatics | Glimmer Groove | Ex Slot: Rain Dance
Advantages: Flying | Fairy | Grass | Ice | Water | Fighting | Dark | Bug | Rock | Dragon
Types covered from moveset: 10
Resistances: Bug x1/6 | Flying x1/4 | Grass x1/4 | Normal x1/2 | Fairy x1/2 | Dark x1/2 | Psychic x1/2
Weaknesses: Fire x2
Immunities: Ground x0 | Water x0 | Poison x0 | Dragon x0
---------------------------------
Custom moves and Abilities
Crystal Cleaver
Type: Steel/Electric | Physical | Base Power: 140 | Accuracy: 95%
The user swings two long, super-tough illuminating gemstones like swords.
Hits twice upon target. Ground-type/Volt Absorb Pokemon immunites are ignored by Steel-type side.
20% chance of paralysis. Splits through Reflect and Light Screen.
(Double Screens cutting based on a sharp diamond shard to window panels.)
---------------------------------
Moist Body
Heals 40% HP in rain, restores HP from Water-type moves.
(Based from cloud and weather science, as well for the silky smooth skin/fur. Aw, yeah~)
---------------------------------
Ambipom © Gamefreak/Nintendo
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Published:
7 years, 6 months ago
07 Sep 2016 07:30 CEST
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