This idea was added, when I found a hilarious bug in my game's coding--
Statistics are programmed in reverse order, to determine likelihood of various events, including fertilization. While I programmed the combat correctly, the pregnancy odds? Not so much.
This resulted in every enemy, knocking up Aika, EVERY. SINGLE. TIME.
Not ideal, but a hilarious result.
The idea for a Minotaur boss was added from this bug, a much stronger (LV 15), enemy that can be encountered at around LV 4, in an optional dungeon. He's *so* potent, that he can knock up Aika from one good fucking-- so be careful! ...or not! >:D
Every other enemy, is currently fixed at 20%. Variation will be balanced out, later.
The text is a reference to a VERY obscure RPG, anybody who can guess what it is, gets a cookie.
2 years, 9 months ago
13 Nov 2015 21:37 CET
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