Vienna Nightmare – Survivor’s tale
3 months have passed since the outbreak. It all happened so incredibly fast nobody really knew what was happening. Cellphone services were the first ones to go down, since everyone tried to call at the same time. Neither radio nor TV knew anything relevant (or elected not to tell). They just told people to lock themselves up in their homes and to wait for help. But help never came.
Now most people live in small groups, called colonies. This makes it easier to defend themselves. However summer is over and fall has begun. It is going to get cold soon and it will make this situation much worse.
General knowledge of all players:
THE VIRUS: The mutation is caused by a virus, called the Z-virus. The virus can only be transferred by direct contact and not over the air. Each zombie is infected and thus getting hit (or even worse getting bit) carries a risk of getting infected. Ferals are mostly immune though.
The risk of infection increases dramatically if you have open wounds.
ELECTRICITY: So far the electricity is still running (in most parts of the city at least). However radio and TV have gone silent.
WATER: Since Vienna’s water comes directly from the mountains without the need for pumps, fresh Water is not a problem. There are numerous fountains found all over the city (and of course a tap in each house) to drink.
Even the river (Danube) is clean enough to drink from in an emergency. However zombies might have fallen into it and thus could have infected the water.
FOOD: As is to be expected, people went crazy in the first weeks and raided the stores. Later as the number of zombies increased, looters began grabbing rest. Thus many food (and other) stores are now empty. You need luck finding stuff.
STREETS: Cars and other vehicles are often found standing around in the middle of the street. This makes driving with a car a slow and tedious job at best. In worst cases an accident or a traffic jam can block whole streets.
THE ZOMBIE: The standard humanoid zombie is normally slow and can easily be avoided. Do not think you are too safe though as they can move quickly for a short moment and many careless scavengers have met their ends by the deadly zombie hug.
KILLING ZOMBIES: Despite the common phrase “Aim for the head” a zombie can survive without its head (even though it is a rare occurrence). And even though it will mostly stumble around blindly and can’t bite anymore they still have their full strength and can crush your skull if you are careless.
Still if you can go for the head it is rarely a bad idea to do so. Aiming for the head has a -4 to hit penalty (smaller target) but deals 2x damage on a hit.
You can also aim for other limbs. If you attack the legs (-2 to hit, no extra damage) it will slow the zombie down. If you attack the arms (-2 to hit, no extra damage) it can’t punch and has a penalty on CMB.
So far the safest method (without using guns and valuable ammo) is to throw stones at it till it collapses. This however takes a while (unless you are a good shot) and is only feasible in larger groups against a single zombie.
MUTANTS: There are rumors of zombies that are much faster than normal ones as well as other horrible mutations. However you have not seen anything of the sort so far.
OTHER ZOMBIE FACTS:
- Zombies are good at climbing but bad at swimming.
- Zombies do not like fire.
- Loud noise or bright lights lure them in.
- Also they get attracted by the scent of blood and will track a wounded creature over many kilometers.
“Strandbad Gänsehäufl”, literally translated “Public Bathing Beach Goosepile”)
Location: 48.228847, 16.43069
Headcount: 45 people. 4 of which are elders and 7 are children. Which leaves 34 people that are fully active adults able to defend.
Food: 280 Food units (unperishable). 1 Food unit can sustain 1 adult for 1 day. Elders and children eat half that amount. This leaves the colony with about 2 weeks before food runs out.
Internet and Communication:
After the initial breakdown cellphone and GPS seem to work okay again (which occasional dead spots as some towers have ceased working or have been damaged). However all dialed numbers to outside the city remain unanswered. Communication inside the city is possible however.
The internet is also up however whatever site you type in, it only shows a general emergency warning site that gives the usual tips what to do in a generic emergency (wait to be rescued).
1 small car for 5 persons at maximum and minimal trunk space. The needle is on E. It can probably go 20 more km or so. All fuel from cars near the beach has been siphoned already.
1 scooter. The tank is half full (~100 km) however it is not working at this point. It is rather loud and attracts lots of zombies.
3 city bikes. Durable bicycles that can be found all over the city. They use solid rubber wheels which can’t get a flat.
1 rowboat. Can fit 8 people.
2 lawn tractors. Working. However their gas was the first to be siphoned. Loud and slow.
Tools and weapons:
Countless beach loungers and sunshades.
1 shed with all tools necessary to maintain wooden buildings, a beach and the lawn tractors.
1 rifle (23 bullets left). Used by NPC Arcom. Deals 5d6 damage. Uses standard Rifle ammo. Must be reloaded after each shot.
1 shotgun (5 shells left): Shot guns deal double damage at point blank distance (quadruple for a point blank headshot). 5d6 is their standard damage from a few feet away, but that quickly falls off over distance.
1 handgun (11 bullets left, magazine size is 8). Damage 3d6. No reduction in damage over distance.
Anything else a beach resort is likely to have.
4 molotov cocktails (Sadly the guy making these died a week ago. Also fuel is scarce. Deals 3d6 every turn. Reflex 14 or you catch fire (1d6 per turn). You need 2 actions to put it out then. Burns for 2d3 rounds)
1 thick leather jacket (+1 AC, -35% infection chance)
12 gardening gloves (infection chance -5%)
3 pairs of rubber boots (infection chance -5%)
Leader: Arcom Pool
He is a male otter and is a long time guest of the beach. He has the Leader Special and thus you get +2 on your will saves as long as you are in the colony and he is on duty. While there haven’t been any “official” elections he is good at organizing and bookkeeping. Thus most people recognize him as leader of the colony.
Doctor: Fran Miller
A female Bear in her 40’s. She is not a real doctor, but a child doctor’s assistant. Still she has managed to keep the booboo’s and ouchies under control so far.
A male Dalmatian. He is a toy car enthusiast (those that run on real fuel and not batteries) and has since tried to apply his knowledge of small vehicles to big ones. It’s not perfect but in times like this you take what you get.
He also owns a flying drone with a camera which has been used for reconnaissance. The limited operation radius and short battery lifetime make it hard to use during a mission though. And he is very protective of it. Spotty usually lets it fly up high once per day to check if any military units or zombie hordes are approaching.
Other known colonies:
Donauzentrum Shopping Mall (48.242081, 16.436876)
Unknown number of people inside. All entrances have been barred. The occupants only move over the roofs. They have guns and ammo and are a bit trigger happy. 1 month ago the colony traded the last of their ice cream for a shotgun.
Other than that the area around the mall is rather safe since all zombies get killed by the guys on the roof. Just make sure you don’t look like one.
Shopping Center Nord (48.267556, 16.398832)
One of the guys in your colony has a friend there. They used to chat regularly over phone. However she hasn’t answered her calls in several days now.
Before the apocalypse the distance to there was only a 15 minute drive at maximum. But now it is an hour long trip on foot.
Every time I update I will give you information about what has happened before and what awaits you now. You reply with your reactions and your next action (out of combat that can be a lot).
Don’t forget that I will have to roll dice in some situations to determine the outcome.
So please don’t write: “I fire and kill the zombie with a perfect headshot.”
Write this: “In my turn I aim carefully and fire at the zombie’s head.”
Also when your descriptions involve others do not write for other players as you don’t know what they would say or do. If you have to conduct a lengthy discussion with another player, maybe try going into a chat and then post the chatlog for more efficiency.