🐾 Listen, when you see it, you will see JUST HOW MUCH EFFORT I PUT INTO THIS VIDEO and you will understand why I REALLY want you to watch this one's visualizer: https://youtu.be/t7Wh1pJXhOQ 🐾 Purchase this song here: https://daymusik.bandcamp.com/track/spider-dance-daymus... ▶ After years of self-improvement, I have remixed Spider Dance from Undertale for the final time. I am happy with this, and I better be with how LARGE this project became! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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🐾 Where to begin? Well, the song itself is more or less the same as the last iteration, just MUCH more polished, and more cohesiveness, and this time I actually had an idea of what I was going for. I decided to go for a pseudo-glitch hop style as one would with a remix of a video game soundtrack. Of course,
is still in this version, or rather his amateur voice-over of Muffet's in-game speech. I decided not to say "featuring Jacksepticeye" this time since this time, I decided to try and "animate" Muffet speaking. He does make an appearance as himself at the end, but that's more of like a cameo/guest appearance rather than a feature. But what do I know? I just didn't want to put him on the face of this song because I want this song to speak for itself, not because Seàn is in it. This song, I will say, has been in development for a few years. The main growl bass instrument that comes in during the drop is one I made myself. I spent SO LONG trying to make a good sound, learning new things, trying different things, until finally, this sound worked well enough. Fun fact about the ritardando into the second drop near the end: I had to shorten the length of that. It still slows down to the same temp (maybe slower, I think), but the ritardando was shortened from, like 12 counts to 8 counts because my computer cannot process ritardandos. Whenever I try playing back the song to listen to it, the whole project lags and stutters IMMENSELY that I had to shorten it, but, of course, that did nothing for me. So that's why it's a fun fact. Because it was pointless.
🐾 Now, onto the video. Hoo boy. In keeping with my previous...whatever of adding simple video editing animations corresponding to the video game sound effects that are happening, I decided to do that again. But, like...different. And, uh...I think I went a little too... hard? Listen, I am typing this at 7 am on 14 January after having started the final editing process of this song at about 5 pm yesterday. I am VERY tired and my words are eluding me. But, long story short, for some reason, I decided to MANUALLY animate Muffet speaking. I'm almost 100% certain there was a much easier way to do that. I'm about 85% certain there is a way that I actually know how to do, but instead, I went manual. These aren't gifs, by the way. I wasn't synchronizing a video to the positions or anything. The last time I made the video for this, I downloaded ALL of the Undertale sprites -- all 6800+ of them -- just to make the video. So I did that again. Each frame isn't in a sprite sheet; they are individual images. I'm not going to go on about how tedious this project has been nor will I, again, expound on how much time and effort I waste on these videos. Instead, I decided to write down some numbers, because, undoubtedly, this is the largest project I have ever made.
# of plugins: 174 # of [ZGameEditor Visualizer] layer: 47 # of mixer tracks: 94 # of channels used: 252 (mix of audio, automation, and midi clips) Overall time spent on this project: 67h Video file size: 2.67GB Audio file (wav/mp3) size: 48.8MB/6.59MB