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mvm_mannworks_Bots_are_bonkers

Ask Keysee and Friends #32
mvm_mannworks_bots_are_bonkers.txt
Keywords fun 4786, tf2 547, mod 438, mvm 8
// mvm_mannworks

#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{
StartingCurrency 1000
CanBotsAttackWhileInSpawnRoom No
RespawnWaveTime 10
AddSentryBusterWhenDamageDealtExceeds 999999
AddSentryBusterWhenKillCountExceeds 999


// WAVE 01 900 + 100
Wave
{
Checkpoint Yes

StartWaveOutput
{
Target bombpath_arrows_clear_relay
Action Trigger
}

DoneOutput
{
Target bombpath_wavefinished
Action Trigger
}

WaveSpawn
{
Name "wave01a"

Where spawnbot
TotalCount 20
MaxActive 20
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 200

TFBot
{
Class Soldier
Skill Expert
Attributes "AutoJump"
Attributes "AlwaysCrit"

ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 10
"increased jump height" 1.6
"Projectile speed increased" 0.25
"health regen" 20
}

}
}





WaveSpawn
{
Name "wave01b"

Where spawnbot
TotalCount 8
MaxActive 8
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 1
WaitForAllDead "wave01a"
TotalCurrency 200

TFBot
{
Class scout
Health 1000
Skill Easy
Attributes "AutoJump"
WeaponRestrictions meleeonly

ItemAttributes
{
"increased jump height" 1.6
}

}
}



WaveSpawn
{
Name "wave01c"

Where spawnbot
TotalCount 20
MaxActive 20
spawnCount 20
WaitBeforeStarting 0
WaitBetweenSpawns 1
WaitForAllDead "wave01b"
TotalCurrency 200

TFBot
{
Class Heavyweapons
Skill Expert

CharacterAttributes
{
"move speed bonus" 4
}

}
}





////////////////////////////////////






WaveSpawn
{
Where spawnbot
TotalCount 10
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 5
WaitForAllDead "wave01c"
TotalCurrency 100

TFBot
{
Class Soldier
Skill Expert
Attributes "AutoJump"
Attributes "AlwaysCrit"

ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"damage bonus" 10
"increased jump height" 1.6
"Projectile speed increased" 0.25
"health regen" 20
}

}
}





WaveSpawn
{
Where spawnbot
TotalCount 4
MaxActive 4
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 10
WaitForAllDead "wave01c"
TotalCurrency 100

TFBot
{
Class scout
Health 1000
Skill Easy
Attributes "AutoJump"
WeaponRestrictions meleeonly

ItemAttributes
{
"increased jump height" 1.6
}

}
}



WaveSpawn
{
Where spawnbot
TotalCount 10
MaxActive 8
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 5
WaitForAllDead "wave01c"
TotalCurrency 100

TFBot
{
Class Heavyweapons
Skill Expert

CharacterAttributes
{
"move speed bonus" 4
}

}
}


}

// WAVE 02 900 +100
Wave
{
Checkpoint Yes

StartWaveOutput
{
Target bombpath_arrows_clear_relay
Action Trigger
}

DoneOutput
{
Target bombpath_wavefinished
Action Trigger
}


WaveSpawn
{
Name "wave02a"

Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 50

TFBot
{
Class scout
Health 450
Skill Easy
Attributes "AutoJump"
WeaponRestrictions meleeonly

ItemAttributes
{
"increased jump height" 1.6
}

}
}

WaveSpawn
{
Name "wave02a"
Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 10
TotalCurrency 50

TFBot
{
Class Heavyweapons
Attributes "MiniBoss"
Health 30000
Attributes "UseBossHealthBar"
Scale 1.8
Skill Expert

CharacterAttributes
{
"move speed bonus" 5
"airblast vulnerability multiplier" 0
}

ItemAttributes
{
ItemName tf_weapon_minigun
"damage bonus" 2
"increased jump height" 2
}

}
}



WaveSpawn
{
Where spawnbot
TotalCount 8
MaxActive 4
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 20
WaitForAllDead "wave02a"
TotalCurrency 400


TFBot
{
ClassIcon soldier_barrage
Health 3800
Name "Colonel Barrage"
Class Soldier
Skill Expert
WeaponRestrictions PrimaryOnly
Tag "bot_giant"
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
Attributes "AlwaysCrit"
ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"clip size upgrade atomic" 46.0
"faster reload rate" 0.2
"fire rate bonus" 0.1
"projectile spread angle penalty" 30
}
CharacterAttributes
{
"health regen" 40
"move speed bonus" 0.5
"damage bonus" 10
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 3
"airblast vertical vulnerability multiplier" 0.1
"Projectile speed increased" 0.25
}
}
}





WaveSpawn
{
Where spawnbot
TotalCount 20
MaxActive 8
spawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 16
WaitForAllDead "wave02a"
TotalCurrency 200

TFBot
{
Class Heavyweapons
ClassIcon Heavy_shotgun
WeaponRestrictions SecondaryOnly
Skill Hard
Tag nav_prefer_flank_right
BehaviorModifiers push
}
}


WaveSpawn
{
Where spawnbot
TotalCount 20
MaxActive 8
spawnCount 4
WaitBeforeStarting 8
WaitBetweenSpawns 16
WaitForAllDead "wave02a"
TotalCurrency 200

TFBot
{
Class Soldier
Skill Hard
Tag nav_prefer_flank_left
BehaviorModifiers push
}
}




}

// WAVE 03 900 + 100
Wave
{
Checkpoint Yes

StartWaveOutput
{
Target bombpath_arrows_clear_relay
Action Trigger
}

DoneOutput
{
Target bombpath_wavefinished
Action Trigger
}


WaveSpawn
{
TotalCurrency 200

Name "wave03a"

Where spawnbot
RandomSpawn 1
TotalCount 8
SpawnCount 1
MaxActive 4
WaitBetweenSpawns 5
WaitBeforeStarting 0

TFBot
{
Template T_TFBot_Giant_Scout_Fast
}
}





WaveSpawn
{
TotalCurrency 100
TotalCount 1
WaitBeforeStarting 20

Tank
{
Health 25000
Speed 75
Name "tankboss_left"
Skin 1
StartingPathTrackNode "boss_path_1"

OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}

WaveSpawn
{
TotalCurrency 100
TotalCount 1
WaitBeforeStarting 20

Tank
{
Health 25000
Speed 75
Name "tankboss_right"
Skin 1
StartingPathTrackNode "boss_path2_1"

OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}


WaveSpawn
{
TotalCurrency 300

Name "wave03b"
WaitForAllSpawned "wave03a"
Where spawnbot
RandomSpawn 1
TotalCount 35
SpawnCount 4
MaxActive 12
WaitBetweenSpawns 10
WaitBeforeStarting 0

TFBot
{
Class Demoman
Skill Hard
}
}




WaveSpawn
{
TotalCurrency 200

Name "wave03b"
WaitForAllSpawned "wave03a"
Where spawnbot
RandomSpawn 1
TotalCount 8
SpawnCount 1
MaxActive 4
WaitBetweenSpawns 7
WaitBeforeStarting 0

TFBot
{
Class Pyro
Skill Expert
Health 3000
Scale 1.8
Attributes "MiniBoss"
Item "the phlogistinator"

CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.6
"airblast vulnerability multiplier" 0.6
"override footstep sound set" 5
}

ItemAttributes
{
ItemName "the phlogistinator"
"damage bonus" 1.5
}

}
}


WaveSpawn
{
Where spawnbot
TotalCount 8
MaxActive 4
spawnCount 1
WaitBeforeStarting 15
WaitBetweenSpawns 15
WaitForAllSpawned "wave03a"
TotalCurrency 0

TFBot
{
Class Scout
Attributes "MiniBoss"
WeaponRestrictions MeleeOnly
Skill Expert
Health 400
Scale 0.25

CharacterAttributes
{
"move speed bonus" 7
}
}
}




}

// WAVE 04 900 + 100
Wave
{
Checkpoint Yes

StartWaveOutput
{
Target bombpath_arrows_clear_relay
Action Trigger
}

DoneOutput
{
Target bombpath_wavefinished
Action Trigger
}



WaveSpawn
{
Name "wave04a"
TotalCurrency 400
TotalCount 40
MaxActive 20
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 5
Where spawnbot_lower

TFBot
{
ClassIcon pyro
Health 250
Name Pyro
Class Pyro
Skill Normal
Attributes "AlwaysCrit"
Attributes "AlwaysFireWeapon"

ItemAttributes
{
ItemName tf_weapon_flamethrower
"Projectile range increased" 100
}
}
}


WaveSpawn
{
Name "wave04b"
TotalCurrency 400
TotalCount 40
MaxActive 20
SpawnCount 10
WaitBeforeStarting 0
WaitBetweenSpawns 10
WaitForAllSpawned "wave04a"
Where spawnbot_right

TFBot
{
ClassIcon heavy_mittens
Health 500
Name HeavyWeapons
Class HeavyWeapons
Skill Hard
Attributes "AlwaysCrit"
WeaponRestrictions SecondaryOnly
Item "tomislav"
Item "the robo-sandvich"
Item "the holiday punch"
Item "the gift bringer"
Item "the b.m.o.c."
}
}



WaveSpawn
{
TotalCurrency 100
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 10
WaitForAllSpawned "wave04b"
Where spawnbot_left

TFBot
{
Health 17500
Name Demoman
Scale 1.8
Class Demoman
Skill Normal
Attributes "AlwaysCrit"
Attributes "MiniBoss"
Attributes "UseBossHealthBar"

ItemAttributes
{
ItemName tf_weapon_grenadelauncher
"Blast radius increased" 5
}

CharacterAttributes
{
"damage bonus" 8
"move speed bonus" 0.5
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
}


}
}



}

// WAVE 05 900 + 100
Wave
{
Checkpoint Yes

StartWaveOutput
{
Target bombpath_arrows_clear_relay
Action Trigger
}

DoneOutput
{
Target bombpath_wavefinished
Action Trigger
}





WaveSpawn
{
Where spawnbot
TotalCount 1
MaxActive 1
spawnCount 1
WaitBeforeStarting 20
WaitBetweenSpawns 20
TotalCurrency 100


TFBot
{
ClassIcon soldier_barrage
Health 40000
Name "Happy July 4th"
Class Soldier
Skill Expert
WeaponRestrictions PrimaryOnly
Tag "bot_giant"
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
Attributes "AlwaysCrit"
Attributes "UseBossHealthBar"


ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"clip size upgrade atomic" 46.0
"faster reload rate" 0.1
"fire rate bonus" 0
"projectile spread angle penalty" 180
"heal on kill" 1000
}

CharacterAttributes
{
"health regen" 500
"move speed bonus" 0.4
"damage bonus" 10
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 3
"airblast vertical vulnerability multiplier" 0.4
"Projectile speed increased" 0.25
}

}
}




WaveSpawn
{
Where spawnbot
TotalCount 8
MaxActive 2
spawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 800


TFBot
{
Health 8000
Name "Happy July 4th Jr"
Class Soldier
Skill Expert
WeaponRestrictions PrimaryOnly
Tag "bot_giant"
Attributes "MiniBoss"
Attributes "HoldFireUntilFullReload"
Attributes "AlwaysCrit"
BehaviorModifiers push

ItemAttributes
{
ItemName tf_weapon_rocketlauncher
"clip size upgrade atomic" 16.0
"faster reload rate" 0.1
"fire rate bonus" 0
"projectile spread angle penalty" 45
"heal on kill" 500
}

CharacterAttributes
{
"health regen" 250
"move speed bonus" 0.7
"damage bonus" 5
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 4
"airblast vertical vulnerability multiplier" 0.5
"Projectile speed increased" 0.5
}

}
}





}



}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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by FreePi
Keywords
fun 4,786, tf2 547, mod 438, mvm 8
Details
Type: Writing - Document
Published: 1 week, 6 days ago
Rating: General

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