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Emigration, pt2: Real World Hell
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ColtKitProductions
ColtKitProductions' Scraps (13)

Emigration, pt3: Bureaucracy

Emigration, pt4: The Coming Future
pt3.txt
Keywords male 1116425, female 1005952, fox 233114, pokemon 175695, pony 102679, human 100695, mlp 67739, my little pony 62316, babyfur 35203, bat 34761, game 11823, batpony 1271, vr 646, mass effect 545, virtual reality 348, oasis 332, sao 84, sword art online 70, cyberspace 70, thestral 59, ready player one 18, lunar vulpony 11, vulpony 9
● Under the Columbus Dome.
• POV;
Username: Smart Mouth.
Real Name: Ollivander Toma.
Nickname: The Cookie God.


I fidgeted in my chair, from the very moment I sat down. I didn't know why I was so nervous. I knew we would spend the day, working on my "Emigration Papers". The woman, doing the interview, didn't even seem all that scary. She wasn't even a Doctor, rather, one of the tech grunts, that was charged with processing the potential deputies.

Right now, she was just confirming I had been selected. She was typing on her computer, looking up my Profile.

"There you are, one Ollivander Toma. Third class Scavenger, for caravan 42. Recruited as a Deputy Administrator by..." Her eyes widened, no doubt seeing who asked for me. Kirito was nearly as famous as the High 5, after all.

I waved it off, "He only asked me, cuz I happen to work for him, in real life. So he knows he can trust me to get a job done." I down played it. "I'm just supposed to be the teams craftsmen. Kirito said the new crafting system, relies more on in game skill level. So, as long as I choose competent perk chains, from the Crafting Skill Category, I'll be able to help out relatively easily."

She shook her head, forcing herself out of her shock, at seeing that name. "Right, with how the new crafting system works. Any player can become a master, just by raising their in game skill level." It really had nothing to do with actual ability, as most of it was automatic.

She moved on to explaining my options. "All players have a total of 100 perks, you can choose to automatically increase in rank. Which are refered to as 'Class Perks'.

"Typically, as perks increase in rank, new powers, or techniques, are unlocked. Or, at the very least, increases to those abilities. Where you only get one perk, to spend anyway you like, your 'Class Perks' will increase, the moment your skill meets the requirement to unlock it. All perks have 20 ranks, to unlock, in a 'Perk Chain'.

"All Perks, be they Class, Racial, or Standard, will only be reset if you zero out. Which will result in the loss of your Avatar, and everything on it.

"Not that you can zero out, as part of the Deputy benefits, allows you to keep your Avatar, even if you die in perma-death areas. You'll just respawn, which means you won't lose any ranks of Perks, Skills, nor Attributes. Not even your gear, or any such goodness.

"However respawning can result in loss of levels. But that only effects your Health, Stamina, and Magicka. Normally, this is only a minor loss, but dying in a Perma-Death area, for a Deputy, results in losing 10 levels. Which is exactly thousand points, to your Health, Stamina, and Magicka. With you not being able to go lower then a thousand.

"But be warned, once your attributes hit the rank cap, for your race. You can't increase in level, any further. At least for that Template. This results in you not gaining any additional Standard Perks, even though your skills will continue to go up. So be VERY careful what Class Perks you pick. As those are the only things that will raise with your skills.

"Of course, you can always change your Avatar Racial template, in order to level up further. As the physical appearance of your Avatar, along with it's attached racial powers, can be swapped out. With you being able to save up to 100 Avatar Templates. The game allows you to use the same Avatar, for all these slots, however, you'll have to train up your racial perks, each time.

"So Dying, although a permanent loss of Health, Stamina, and Magicka, has work arounds to insure you can continue to progress. If you don't want to switch out your Avatar, and have the coin, you can buy direct increases, instead.

"You can also purchase extra ranks for perks, or skills. You also, will get an automatic increase, to all stats, on your birthday, and two holidays of your choice. Even fictional celebrations.

"Unfortunately, as you are registered as a Craftsmen Deputy. You are limited to the Crafting Category, for your skill perks. You may only choose Crafting Skills for your Class Perks."

I shrugged, "Kirito already explained that. But he also said, since I got a high grade Custom Avatar, I'll be able to customize my own perks, for my racial template."

She shrugged. "The customization is fairly limited," She informed, as she typed on her computer. "You can mix and match existing perks, to create your own chains. However, racial perks are obligated to have 'weaknesses' attached to them, unlike the skill perks. Which can be anything from major issues, to minor inconveniences or situational vulnerabilities, and-"

Her eyes widened, once she got to my Avatar. However, this time she recovered more quickly. Muttering to herself, "Should have expected this from a Deputy of the Black Swordsmen. Even just a craftsman."

Then she looked back at me. "We judge custom races, based on how much the Avatar is worth. Not necessarily how much money you put into it, but how much the mods and templates cost.

"According to our own datebase... your Avatar is so decked out, it qualifies as a 'Grandmaster' Rank. Which normally, cannot be achieved in the new game, unless the player goes past the 'level 100' skill cap. Either by bonuses, as mission rewards, or buying a skill book.

"Based, on just how far above the custom racial template you are, you can have 10 perk chains, of 20 RELATED perks, each... more, if you add any extra weaknesses."

I grinned, "I think I have just the thing."

###


● Extra Weaknesses:

• Severe Allergy to: Vegetables.
Can potentially lose a level, if vegetables are consumed, and a Cure Potion isn't taken soon after.

• High Metabolism:
Requires a large intake of food, or becomes "Fatigued". That is, After, of course, appropriate meal times. Must eat a full meal 7 times a day. Of Fruits, Pastries, Grains, Meats, Fish, or Sugars.

• Touch and Self Range:
Racial powers are, for the most part, limited to being used on themselves, or through physically touching another. For most powers, they can only push out their abilities to within 5 feet of themselves. However, that takes 1.5 times the usual Stamina cost. For the rare ability, that is not bound by a range limit, it has double the Stamina cost.

● Multiple Forms:

• Feral Form.
This form is faster then the other forms. With Racial Powers costing less Stamina to use.

• Anthro Form.
This form is a good few feet taller, and Physically stronger then the other forms. As well as more resistant to melee damage.

• Humanoid Form.
This Form is magically more powerful, then the other forms. Requiring less Magicka cost for spells.


● Passive Abilities:

• Healing Factor:
Their magicka is constantly repairing their bodies, but only so long as they have magic to spare. Meaning they are harder to kill, but not impossible. However, it's more limited then say, Deadpool. If they lose a limb, they lose it permanently. Organ damage, though easily repaired, leaves permanent scars on the organ. Potentially lessening their effectiveness.

• Enhanced Senses:
- Similar to Daredevil levels, but with impeccable vision. However, pain receptors are more sensitive. Which, although doesn't do extra damage, can cause them to flinch or become temporarily dazed, whenever a critical hit is landed.
- Can see in pitch black areas, through Dark Vision. However, at most they can handle the dim lights of the full moon. They need some type of protective eyewear, to walk around in brighter lights. Their eyes are extremely sensitive to light. With their most compatible level being the light of the full moon. Too much light physically hurts them, if they don't have proper eyewear.
- The next Skill perk allows them to access sonar abilities. However, this also gives them a noise sensitivity, to the point Sonic Attacks are super effective.
- Through looping a portion of their Stamina, by setting aside a portion of it (to not be accessed while the technique is active), they gain a powerful technique, which is upgraded as they level up.
- First, they gain the ability to see 350 degrees around them (for several miles).
- Next, and in addition, they can see the flow of Chakra in the magical pathways.
- see pressure points in any creature (even one's they aren't familiar with).
- And finally are able to mimic any physical movements of any living creature.
- Basically the eyes are slowly upgraded into a combination of both the Sharingan and Byakugan, from the series Naruto. Although without the mind control.

• Multi Surface Walking:
They have a telekinetic field  around their paws and hooves, or hands and feet. All depends on what form they are in. This can be used to cling to any surface of near anything. Allowing them to run at a 90 degree angle, or even upside down. Not just solid surfaces, either, but water, clouds, or even lava. This is automatic, and has no Stamina, or Magicka, cost

• Environmental Immunity:
Lunar Vulponies can survive in any environment. Even the vacuum of space. Although only for so long. For the more extreme environments, their magic slowly lowers, the longer they are there. When their magic runs out, the environment can kill them.


● Powers:
- Lunar Vulponies can Express there basic abilities in multiple ways. Specializing in specific uses of their powers. However  they do not have access to all the ways their abilities can be channelled. Rather they retain their powers in specific ways. Usually only having a vague awareness of how most of their powers can be used, and only having 2 to 5 (at most) methods they specialized in, per each power. With the more specializations they have, making then less effective at all their other specializations.

- Range:
Most of their powers have a limited range. Only able to use "Self" and "Touch" range. At most, they can push out their abilities to within 5 feet of themselves. However, that takes a lot of magic.


• Shadow Manipulation:
Commanding darkness, and Similar to the shadows themselves. Like the Jutsus of the Nara clan (from Naruto) or Shadow Dancers from "Dungeons and Dragons".

- Shadow Dance:
Some train themselves to travel through shadows. To sink into them, into the realm of shadows, and move great distances. Spying on the real world from inside a shadow, and even able to move between them. Shadows work much like Portals to them. The better trained in this power can sink into the floor, entering the shadow realm without need of direct access to a shadow, and can move apart from them. Moving across surfaces as a shadow, with nothing casting it.

- Shade Form:
Others can turn into a fog, made of shadows. Which can be used to make them temporarily invulnerable to anything but light and fire.

- Extra limbs.
Some can train their shadow to move as if a separate limb One they can stretch out to great distances. This is one of the few long range abilities they have. Although the shadows they manipulate, must be connected to their own shadow, in some way. A great weakness with this, is they can feel others touching their shadow. So it can be used to injure them. Masters of this power, and only masters, can even control their own shadow if they aren't touching it. Say, if they are at a great height, and the their shadow being cast at the ground below. They do have wings after all. And this power usually can't be used well airborne.


• Powers over Life & Death:
This is were they get the nickname, "Necro Pony" as they can communicate with the dead or undead, and even command them. This can come out in a number of ways but like all their powers they can only Master a handful of the methods this manifest in.

- However, all Lunar Vulponies can instinctively:
Speak to Undead, sense nearby Undead (even if invisible), see lower spirits.

- Command Undead:
Some can learn to take the respect undead naturally have for them, and use that to magically control them. To which most undead don't mind. In fact, most undead view it as an honor to be given an order from a Necro Pony.

- Turn Undead:
Some, instead of control, merely focus on calming the undead. Convincing them, through magical suggestion, that they don't want to hurt anyone. Most Undead, afflicted by this power, will harmlessly walk away, and ignore the living.
 
- Animate Corpse:
Make a dead body walk around and do what the Necro Pony wants. A mere apprentice in this art can also shape the corpse, making the body look different, within reason. However, these bodies aren't true undead, as they are sustained by the will of the caster.

- Summon Undead:
Some can reach through the dimensional barriers, and pull the dead out of the after life. Beginners can manifest these spirits as ghost. However Masters can give them the bodies of Elder Liches, or bone dragons. The spirit is always a spirit, but their shell can be altered depending on the amount of Chakra put into it, and the casters skill level.

- Resurrect:
Some Lunar Vulponies can actually restore a body to life, completely healed of whatever killed them. Without turning them into an undead. This is one of the trickier abilities. That requires a lot of Chakra. Depending on how long the person was dead, depends on how much Chakra. Masters can use this power for those who died within a year. Where most can only revive someone within a few minutes. Amateurs can only Hold the body in stasis, moments before they actually die. Which gives them the opportunity to heal the Wounds.

- Inflict and Cure Wounds:
Those that learn this power can both heal or injure their target. With it being one of the easier powers to Master. Even lethal wounds can be healed, if a person is reached in time. Or instant death injuries inflicted, with enough chakra put behind it. However, the real trick is those that specialized in this power, can turn this into one of their few range abilities. With masters able to push it out to with 120 feet. But for most this remains a touch based spell.

- Seal Undead:
Some Necro ponies choose to seal undead. Usually within trading cards or even pebbles. However this is a cultural taboo. Reserved only for the most irredeemable undead... to which Lunar Vulponies believe there are few such creatures in all of existence. Sealers tend to be shunned, and even hated, by other Necro ponies.


• Superior Illusions:

- Henge
Those that master this ability can use it much like Kitsune's transformation powers. Though they don't gain the abilities of the creatures, or objects, they turn into. This is more like the simple "Henge Jutsus" from Naruto. Although they can't alter their density, despite altering their weight and size. So they don't become stronger, weaker, or any more or less durable. They also maintain their level of Perception, even when in the form of something with no eyes or ears. They can also use these henges on others. Although they must initially touch what they change, their is no limit in how far away it can get.

- Illusionary Constructs.
These act near independently, although in truth they are controlled by the user's own subconscious. Through that link, the clones transfer all information they gather, back to the original. Though only upon being dispelled, or destroyed. These constructs have no range limit of how far they can venture from the original. This is largely based off the Naruto "Shadow Clone Jutsu".

- Elder Scrolls Illusions:
Similar Illusions, based on Elder Scrolls, can be used through touch or self ranged. Things like creating light, turning invisible, or just blending into their surroundings.


• Bone manipulation:
Lunar Vulponies have Diamond hard bones, Strong enough to resist even lightsaber damage. Although, like a blast door, prolonged exposure to a lightsaber will cause the bone to melt.

- Bone Shape:
Some can learn to grow their bones in any shape they want, and pull them out of their body. Shaping them into practically any simple tools, armor, or weapons. However, doing so injures the body, and takes a little Chakra to repair it (through the healing factor).

- Through this ability, they can replace lost limbs with bone Prosthetics. Which they control through Necromancy.

- They're hands are designed to launch bone shards, without injury to themselves. As one of their few long range attacks. They can also channel their magical abilities, into their bones, to use their powers at longer range. Although only within a 5 foot area, within each bone shard.

- A disadvantage, is they can only channel the magic of their current form, into the shard. However, once done, the power stays dormant within the shard, until it is used.

- Many Lunar Vulponies, with a career focused on combat, will spend their down time switching between forms. Channeling their magics into as many shards as possible. Then attaching them to arrows. While others will turn the shards into bullets, throwing knives, or even throwing stars. The more skilled will even add several tiny shards, into grenades.

- Skull-Beast Form:
The most difficult of the bone powers to Master. The rare few that can, turn into Skullies as a type of "Super Saiyan" like transformation. With some of their Flesh temporarily melting off, under the power they are exuding. This is them channeling their demonic ancestry, which their bodies can't handle, but allows them to become Planet Busters AT MINIMUM!!! Masters can become universe level. However, there is a recovery period. With their bodies taking up to a month to heal all the skin back. Although lower levels of this power can take as little as a day for the well trained. But if this form is held for too long, the Lunar Vulpony will die.


• Portals:

- Gravity Well:
Based on Miroku, from Inuyasha. Can open a portal, from within their own palms, to suck in everything in front of them. Will instantly close, by making a fist. However, if they suck in poison, their physical body becomes poisoned.

- Portals:
Can scratch open portals, to travel through. With the exit as close as a foot away, to leading to the other side of the universe, or even another  dimension away.

- Create Pocket Dimensions: can expand the interior of an object to exceed the exterior.

- Teleportation: Can learn to instantly teleport to any location. However this is the trickiest ability to master. As it requires setting up safeties, to "Feel" if the area they are about to teleport to is actually possible for them to fit there.


• Tactile Telekinesis:
Can move objects, within 5 feet of themselves, with their mind. Masters of this power can levitate hundreds of items at once, and hundreds of tons. Those that specialized in this can learn to levitate things within 120 feet of themselves, but that takes a lot of Chakra.

- Barrier:
Can create a shield of pure telekinetic energy. From around their bodies, to small walls.

- Telekinetic Punch:
Some Lunar Vulponies can unleash a kind of telekinetic burst through their kicks and punches. Most can only push this out to immediately in front of their limbs. However Masters can strike someone with a punch as far away as 120 feet. A select few can even manipulate this ability to shoot out multiple burst, each one much stronger then a regular punch. Similar to a Biotic "Throw" power from "Mass Effect". Or The "Spirit Gun" and "Shotgun" powers from "Yu Yu Hakusho". Most who master The "Telekinetic Punch" power, can't levitate things very well. As the powers contradict each other in there training methods.


• Elemental Bending:
Lunar Vulponies can harness their Chakra into raw elements. Even control that naturally occurring element. Different elements result in a different manifestation of powers. With those powers being similar to the children's shows "Avatar the Last Airbender" and "Naruto". These Elements Include: Fire, Water, Earth, Air, Electricity, Ether. And largely work like the "Jutsus" or "bending" they are based on. Individuals can only have access to 2 of these elements, as it is a genetically rooted power found in Chakra.

- Electricity:
Those who can convert their Chakra into Electricity can send out shocks or lightning, or control electric based technology. This makes them superior Hackers.

- Ether:
This allows them to directly tap into the most raw form of chakra. Not the most elegant, but definitely the most destructive. It could be used to duplicate attacks from "Dragon Ball Z".

- Combining Elements:
All individuals are able to harness 2 of these elements, and can combine those to make another element. Depending on what elements they get, they could combine them in interesting ways.

- Wind and Water:
grants additional ice powers. Even traveling through Ice mirrors, like Haku from "Naruto".

- Water and Earth:
Allows for plant manipulation. Able to grow plants instantly, from a mere seed, and control their movements.

- Water and Ether:
Allows for something similar to "blood magic". They are able to control the bodies, and even the minds, of any living creature.

- Earth and Ether:
Allows for individuals to have Magneto, from "X-Men", level magnetism powers. As well as Toph's "Metal bending" from "Avatar the last Airbender". And even the ability to forge metals together in seconds.

• Earth and Fire:
Can create or control lava.

###



I made the lore of this race a long time ago. So it was easy to pick what I wanted for it's powers and weaknesses. Currently I used artifacts, to simulate that. But this, it allowed me to have the abilities directly tied to the race.

I decided to Officially name my species "Lunar Vulpony", and made it an "Open species. Meaning anyone can use that Avatar racial template.

Unfortunately, the Techie explained that the race would be behind a pay wall, for other players. Although I would get the money... but they couldn't make such a high level Template, available to everyone.

For my 100 craftsmen skills... it was actually pretty hard to choose those. As it was out of a thousand different perk chains, per skill, just in that skill category.

I decided to go with mostly Engineering, Smithing, and Enchantment perks. Although I also got a few Cooking Perks.

My favorite being one that, when it increased in rank high enough, could allow me to make "Extra Life" Tokens. Which you had to eat to add the extra life. Before that, the food could be used to heal, in larger and larger increases. Eventually including Stamina, and Magicka. The higher leves, before unlocking the "Extra Lives", could even cure diseases, and various afflictions, such as Fatigue.

Another, cooking based skill perk I got, was adding temporary bonuses. It was a different perk, for skills and stats, but I got a few of those. Such as, Temporarily increasing my crafting skills. As well as my Stealth. As well as one for my racial powers. Then one for my Attributes. And the last giving me a temporary bonus to my Magicka, Health, and Stamina.

There was a potion skill, that worked like the healing cooking skill I got, but Kirito said it be easier to get the cooking skill. As potions can only be made at designated lab tables. Where as cooking can be done, anywhere.

The only Potions perk I got, was for more deadly poisons. Anyone could make potions. With the right recipe, the right ingredients, and access to a lab setup, but this perk made them more deadly, and easier to brew.

As it was explained to me, the Potions skill worked a lot like "Elder Scrolls" Alchemy, skill (although that was something completely different, in this new Oasis build). With each potion ingredient having 4 effects. Where as you are able to figure out the first effect, by eating it. Then, increasing the potions skill, allowed to see the other effects. For you could do trial and error, to figure them out, on your own.

I also got the Alchemy perk, that would one day allow me to turn common rocks into gold.

The Modding Skill... was kinda useless to Kirito. As it was mostly just assisting with fan creations... but I couldn't resist getting a few of those.

Such as a writing perk. To improve my writing skill, through seamless computer assistance. To better translate my raw ideas onto paper. While also assisting with my spelling and grammar... even a perk to have a foreign language uploaded into my brain, with each rank increase.

A perk to make me a better cartoony artist, which led to making comics.

A perk to help me make my own V.G.P's. That's Virtual Gaming Programs. Which where like the solo games I played.

Then, my favorite, a perk to allow me to make my own cartoons, as the producer. This enhances a player's options for editing Real World Media, into Fanfiction video format. Players can already do practically anything, and turn it into a video. But the editing software becomes more user friendly as these perks are unlocked. With Greater assistance from the Player's personal Hub Computer.

The rest of my perks purely focused on maintaining, building, and improving; weapons, vehicles, and armor. Kirito told already me what I absolutely had to get, even wrote it down for me. Then told me to go nuts with what's left over.

###



I also had another Avatar Template. Which Tech also made me. But this one just qualified as a "Master" Avatar Rank. I mostly wanted to use it, for my V.G.P. games. But that meant uploading the race template, to the new Oasis build.

● Omnian Racial Perk Chains:

• Regeneration:
- Starts with a simple "Cure Wounds" power, that can be used on others, or themselves. Starting at only touch, and self based, range.
- the next perk rank, allows for the "Inflict Wounds" power. On touch.
- Both "Inflict" and "Cure" wounds, can later be used as a short range power. From 30 feet away.
- Gains a powerful healing factor which heals the Avatar body, 1 point per level per second, as a Passive Ability.
- Healing Factor later includes Stamina.
- Healing Factor later includes Magicka.
- Lastly unlocks 3 "Extra Lives" a day. That restore after a full nights rest.

• Bloodline Trait:
- A special power, based off the family clan powers of Naruto. In my case, bone manipulation.

• Elemental Affinity:
- Able to convert their own Stamina into a specific element and control it. Such as Fire, Water, Wind, Earth, Electricity, Shadow, Light, Plants, etc. With a total of 3 elements. These affinities sometime combine to be used in interesting ways. Such as a Water and Wind affinity giving greater control of the weather.
- I chose Fire, Shadow, and Wind.

• Time and Space Manipulation:
- Can teleport within 100 meters.
- Once a day, plus level, can teleport anywhere. However there is a one in 4 chance, will pass out after using this power.
- Can freeze or reverse time for 60 seconds, plus an additional 10 seconds per level.

• Tactile Psychic:
- "Tactile Stability" allows the Time Omnian to grab hold of anything, from anywhere, and perfectly distribute the weight. Allowing no damage to occur. Even if catching something far larger, or a person falling from great heights. Based on Superman's ability to safely "catch" anything.
- The next perk rank is "Overload". Which can cause Electronics to malfunction or even explode. Based on Mass Effect.
- The next rank grants a "Telekinetic Push". Which is a burst of telekinetic force, that pushes away objects, and deals damage.
-  Telekinesis, AKA "Mage Hand", moving nearby objects with their mind. Requires minimal Stamina be looped for anything that their body can physically lift, but as the weight goes further beyond their limits, it requires more Stamina devoted to the task.
- Gains a "Telekinetic Flight" technique. Which allows for flying at high speeds without the necessity of wings. Only requires a very small amount of Stamina to be looped.
- A "Tactile Telepathy" perk rank. Which enables this Avatar Template to scan thoughts and memories, so long as they are touching the other person. However, a player with a high enough mental defense can read their own mind as the Time Omnian attempts to read their's.
- Unlocks the "Telekinetic Strength" technique. Which allows the Player to lift a great deal of weight, just by touching it. Requires looping Stamina, but as it is a touch based ability, it requires less Stamina to use it.
- The "Tactile Telekinetic Disassemble" power, can make things explode by touching them. Even creating a delayed reaction, by not having it explode until it is touched by a Player, VI, or AI. A large amount of Stamina needs to be used to make these traps, but it does not need to be looped.

• Shifter:
- Time Omnians start out looking like any race, of the player's choice. Although they don't have the powers of that race, unless they use this first rank of the "Shifter" perk. Which unlocks the powers of the race they look like, through a technique. Although The other Time Omnian powers, are inaccessible, until the technique is deactivated. My chosen appearance, was exactly like my other primary Avatar.
- As a technique, they can transform into any Sapient race. Which requires looping a large amount of Stamina to maintain.
- An additional perk, allows them to activate a technique, in order to temporarily gain the powers and abilities of that race. Although they can't use their other Time Omnian powers.
- The power of these racial abilities, and even the Attributes, increase as the perk rank increases.

• Animagus Omnian:
- While in the form of a normally non Sapient creature. Anything from a Pokemon, Animal, or Monster. Their Stealth skills gain a bonus. Which steadily increases through additional perk ranks, in this chain.
- Chameleon: Able to blend into the background, to not be seen. Requires looping Stamina to maintain, as a Technique. Can only do this while in some kind of beast shape.
- While in the form of a Non Sapient lifeform, the player can change their size. They can become as small as a flee, to as large as a mountain, depending on how far they are, in their perk ranks. Requires Looping Stamina to maintain, as a Technique.

###



After hours, of setting up my Avatar, transfering all my poses, my fan creations, my entire profile (while giving it a huge upgrade), and liquidating everything I owned into raw coin... I was ready to Emigrate. No going back now, I couldn't even access the Oasis Dreamscape, anymore...

Tomorrow, I would leave this horrible world, and join a better one... forever.


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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1st Age of the Oasis Matrix:
Setting Up.

Title:
Get Ready Players

Summary:
The High 5 tried, & failed, to save the world. But managed to save the people. Stasis pods were built, along with a new Virtual Reality game. These are the early days of the Deputies of Kirito, as they uncover a secret about themselves.


------------

What my Sona looks like can be found here:

https://inkbunny.net/s/2516226


Keywords
male 1,116,425, female 1,005,952, fox 233,114, pokemon 175,695, pony 102,679, human 100,695, mlp 67,739, my little pony 62,316, babyfur 35,203, bat 34,761, game 11,823, batpony 1,271, vr 646, mass effect 545, virtual reality 348, oasis 332, sao 84, sword art online 70, cyberspace 70, thestral 59, ready player one 18, lunar vulpony 11, vulpony 9
Details
Type: Writing - Document
Published: 2 years, 8 months ago
Rating: General

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