Just a thought, as someone who has played an obscene number of TCGs and has a mind towards rules design...your first Aura ability should specify that it places a Pregnancy Counter, not just a counter. Otherwise, your Charge 1 ability doesn't actually do anything as written. Also, does the counter go away when it hits zero? As written it just keeps ticking down into the negatives.
Just a thought, as someone who has played an obscene number of TCGs and has a mind towards rules des
The counter goes away. As in most games, when a counter is on 0 there is no reason to track it after. As far as Mentioning Pregnancy Counter goes, that's probably an oversight on my part. These are just examples though. There's another typo I noticed after posting that it refers to "Mana Step" instead of "Energy Step" (just so used to MTG I guess) They're probably wayyyy closer to final design than they were, see my last card I did https://www.furaffinity.net/view/41294053/ But I'm still working on the Card Design, Colors, and Terms. Thank you for the advice though! If you think of anything/ notice anything else I'd love to hear it.
The counter goes away. As in most games, when a counter is on 0 there is no reason to track it after
I'd be happy to, but honestly without a greater context (ie more cards) to compare, it's difficult to standardize formatting and verbology. With a few different samples, a baseline could be established, and then everything aligned to it.
I'd be happy to, but honestly without a greater context (ie more cards) to compare, it's difficult t