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Noah888
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Pragma Engine and PFM

OC - Roger Mullins

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by Noah888
https://pragma.fandom.com/wiki/Unofficial_Pragma_Wiki

I'm excited for Pragma Filmmaker

From Silverlan's Patreon:

Hi, I'm Silverlan and I'm working on a custom game engine with focus on tools for Filmmakers.

Here's a short overview of the engine and some of its features:
Written from scratch in C++
Several years in development
Support for loading various source engine assets, such as: maps, models, materials, textures, sound-script files (No particles as of yet)
Extensive modding support with Lua (with Live-coding, debugging-support with the ZeroBrane IDE, support for custom shaders, custom entities/weapons/NPCs/vehicles, etc)
Multiplayer-support, including dedicated servers*
Steam Workshop support
VR support*
Support for Bullet or PhysX as physics engine**
Forward+ rendering pipeline, which means you can easily have hundreds of non-shadow dynamic light-sources in a scene
Support for physically based rendering*
Automatic conversion from traditional assets to PBR assets*
Dynamic lighting and shadows
AI-system based on behavior trees
Steam Audio support for spatial audio*
etc.
* Some of these features are still unfinished/experimental.
** The physics engine can be switched, however only PhysX is actually included in the Release version for now.


Plans for the future?
So far the project has been a mostly aimless hobby, however my primary goal going forward will be to work towards an open-source replacement for the Source Filmmaker with more modding capabilities, less limitations and more features in general.
Since it will take quite a while to get there, I have various short-term goals planned, which will be of a more immediate use for Filmmakers. I've posted a rundown of my plans in my first Patreon-post here.


Media
(Special thanks to Manndarinchik for letting me use his 𝓟𝓔𝓐𝑪𝓔 𝓐𝓝𝓓 𝓣𝓡𝓐𝓝𝓠𝓤𝓘𝓛𝓘𝓣𝓨 SFM project for testing/demo purposes! You can find his original video over here: https://youtu.be/dbn-QDttWqU)

Imports way more formats than just mdl thanks to it's utilization of the Open Asset Import Library: http://assimp.sourceforge.net/main_features_formats.html

https://www.patreon.com/silverlan

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Type: Picture/Pinup
Published: 4 years, 1 month ago
Rating: General

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