Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
[Animation] Mischief Maker, Mango
« older newer »
VinVulpis
VinVulpis' Gallery (156)

[GIF w/ Vid Link] Knock-back Scaling

[Animation] Jeibu Trottin Along~
set default image size: small | medium | wide
Video Found here:
https://twitter.com/VinVulpis/status/1119632662375882752

Linked effects to knock-back based on the damage-scaling effect. So as combos continues, knock-back on moves change. The chain of dark slashes in the one clip isn't a fully true combo. There is enough time between those strikes for the target to attemp and air-recovery and try to move out of the way. If nothing is pressed, it's a psudo true-combo.

Also shows the beginnings of a super move I'm working on for Gejhi. Still much to do on it, but the function is there.

His movesset, since I expanded it, has become super fun. Aside from some last bits to fill, I still need to work on effects and some extra bits for intros/wins and such.

Also, a weird thing I might do, is instead of make lifebar screenpack thing, I might just build it into my characters directly, since there is more information I wanna show, and I'll probably have it turn off when not facing another one of my characters and/or make an option variable to turn it on/off. Also because I want a very unconventional display hud.

Places:
FurAffinity | InkBunny Weasyl Deviantart Twitter 
Buy Me a Coffee!
Buy A Button!  
 
https://www.vinvulpis.com/

Posted using PostyBirb

Keywords
game 6,630, gif 4,250, video 2,800, fighting 2,762, mugen 120, fighting game 95
Details
Type: Picture/Pinup
Published: 3 months ago
Rating: General

MD5 Hash for Page 1... Show Find Identical Posts [?]
Stats
65 views
1 favorite
1 comment

BBCode Tags Show [?]
 
Neos8
3 months ago
very cool
New Comment:
Move reply box to top
Log in or create an account to comment.