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[Animation] Mischief Maker, Mango
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VinVulpis' Gallery (192)

[GIF w/ Vid Link] Knock-back Scaling

[Animation] Jeibu Trottin Along~
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Video Found here:

Linked effects to knock-back based on the damage-scaling effect. So as combos continues, knock-back on moves change. The chain of dark slashes in the one clip isn't a fully true combo. There is enough time between those strikes for the target to attemp and air-recovery and try to move out of the way. If nothing is pressed, it's a psudo true-combo.

Also shows the beginnings of a super move I'm working on for Gejhi. Still much to do on it, but the function is there.

His movesset, since I expanded it, has become super fun. Aside from some last bits to fill, I still need to work on effects and some extra bits for intros/wins and such.

Also, a weird thing I might do, is instead of make lifebar screenpack thing, I might just build it into my characters directly, since there is more information I wanna show, and I'll probably have it turn off when not facing another one of my characters and/or make an option variable to turn it on/off. Also because I want a very unconventional display hud.

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game 7,863, gif 5,454, video 3,622, fighting 3,207, mugen 137, fighting game 129
Type: Picture/Pinup
Published: 1 year, 5 months ago
Rating: General

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1 year, 5 months ago
very cool
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