Here you can see three variant colors for the Wolf character for the Anthro Asset Pack. While I have not assembled them into a massive sheet as I did last time, please rest assured that all of the features can be set up on any of these three palettes. If you look closely, you may also notice that on the left, the body shape has been tweaked -- while the proportions here don't allow a lot of distinction, I've started to work on the female shape as well.
My biggest comment right now is that the "midtone" value map needs to be lightened up to make it more distinct from the "dark" value map -- but the light and dark value maps are both stunningly beautiful when used with Hue and Saturation shifts -- each has its own value map, so I don't encourage shifting the values too much. I currently intend to release the first alpha version of this character on 8 March, which will include a few fur patterns -- but so far, it will not yet include any hair/manes or clothing.
I am also running a public poll starting tomorrow to decide on the next species type to work on!
Core Project Targets for Wolf (Overworld): - Female and Other gender shapes - One to Three new Ear types - Two to four texture variations for all palettes - One unique texture variation per palette - Walk Cycle - Costuming Elements
Core Project Targets for Wolf: - Portrait base (Male, Female, Other) - Battle base (Male, Female, Other)